In a peaceful enchanted forest, you discover a magical creature whose hunger controls the seasons.

When you care for it and keep it fed, the sun shines, and the woods flourish. But if it grows hungry, the rain season begins, and the forest changes. Feed your gentle friend, explore the mystical surroundings, and keep the balance of nature in harmony in this cozy, magical adventure!

https://ldjam.com/events/ludum-dare/56/whistleberry

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
Authorneltile
GenreAction, Adventure, Puzzle
Made withUnity
Tags2D, Cute, Hand-drawn, Indie, Ludum Dare 56, Magic, Relaxing, Top-Down
Average sessionA few minutes
InputsMouse
LinksLudum Dare

Comments

Log in with itch.io to leave a comment.

(+2)

I love the combination of challenging and cosy! You have thought out the details of the 'production line' well, I want to echo exatly what krak3rs commented. I will be coming back to play for the challenge and to admire the beautiful art :)

(1 edit) (+1)

Super nice entry!

I like all of the mechanics: blowing wind, confused workers, various weight of resources, stomach progress bar, hiring workers for food, even the abandoned things blocking workers, etc.

They make the game very cosy, but also little bit chaotic - which is nice - I've never had the time to get bored.

Two things I would change:

  1. Workers behind big obstacles should not be confused by the wind or should be highlighted somehow.
  2. I would add the busy/all workers counter. I has issues with tracking all the workers in the late game. This would partially solve the 1st issue by the way :)

I'd love to play next updates if you decide to expand it. I see many possibilities here :) Good luck!

Thank you so much! It’s such a pleasure to hear that!

(1 edit) (+3)

Cute game with great illustrations and sfx. Very relaxing.

Some of the interactions were a bit frustrating like constantly having to reassign all the little goobers after a gust of wind. Especially the ones that were carrying a big strawberry or leaf, since I had to drag them away from the item first and then back again before it would register as being assigned to that thing again.

It was kinda funny how some of the workers were squished for the entire game because I didn't understand how they needed to cooperate to carry big things at the very beginning 😅 That was a nice detail

(+1)

Thank you! Without the wind, there’s not much action in the game!