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(1 edit) (+1)

Super nice entry!

I like all of the mechanics: blowing wind, confused workers, various weight of resources, stomach progress bar, hiring workers for food, even the abandoned things blocking workers, etc.

They make the game very cosy, but also little bit chaotic - which is nice - I've never had the time to get bored.

Two things I would change:

  1. Workers behind big obstacles should not be confused by the wind or should be highlighted somehow.
  2. I would add the busy/all workers counter. I has issues with tracking all the workers in the late game. This would partially solve the 1st issue by the way :)

I'd love to play next updates if you decide to expand it. I see many possibilities here :) Good luck!

Thank you so much! It’s such a pleasure to hear that!

(1 edit) (+3)

Cute game with great illustrations and sfx. Very relaxing.

Some of the interactions were a bit frustrating like constantly having to reassign all the little goobers after a gust of wind. Especially the ones that were carrying a big strawberry or leaf, since I had to drag them away from the item first and then back again before it would register as being assigned to that thing again.

It was kinda funny how some of the workers were squished for the entire game because I didn't understand how they needed to cooperate to carry big things at the very beginning 😅 That was a nice detail

(+1)

Thank you! Without the wind, there’s not much action in the game!