Embark on a whimsical journey in Tiny Kingdom, where your story begins on a quaint farm and evolves into a magnificent kingdom. This enchanting card-based city-builder invites you to shape your realm, one card at a time, on a serene island canvas. Immerse yourself in a cozy, cute medieval world where every decision matters and every card holds the promise of new adventures.


  • Strategy and Tactics
    Strategically place cards. Each card interacts with adjacent tiles, creating charming synergies and expanding your kingdom’s potential.
  • Expand and Explore
    Unlock new cards and opportunities as you build. Maximize your placements to ensure your deck grows and evolves.


Forge your path, craft your realm, and let your kingdom flourish in this tranquil and captivating card-based city-builder adventure. Tiny Kingdom is your medieval masterpiece in the making.

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StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(429 total ratings)
Authorneltile
GenreStrategy, Card Game, Puzzle, Simulation
Made withUnity, Aseprite
TagsCity Builder, Cozy, Deck Building, Management, Minimalist, Pixel Art, Roguelike
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam, Support

Download

Download
Tiny Kingdom 0.4.10 - Windows 41 MB
Download
Tiny Kingdom 0.4.10 - macOS 51 MB
Download
Tiny Kingdom 0.4.10 - Linux 39 MB

Install instructions

# How to Run Tiny Kingdom on Linux

## Prerequisites
Ensure you have the necessary dependencies installed before running the game. If you are using a Debian-based Linux distribution (e.g., Ubuntu), you can install them with:

sudo apt update
sudo apt install -y libglu1-mesa libxcursor1 libxrandr2 libxinerama1 libxss1 libxi6

## Running the Game

### 1. Navigate to the Game Directory
Open a terminal and move to the directory where **Tiny Kingdom** is located:

cd /path/to/game/directory

### 2. Make the Game Executable
Before running the game, ensure that the executable file has the correct permissions:

chmod +x "Tiny Kingdom.x86_64"

### 3. Run the Game
Start the game by executing:

./"Tiny Kingdom.x86_64"

## Troubleshooting

- **Missing Libraries**: If you encounter errors related to missing libraries, install the required dependencies as mentioned in the **Prerequisites** section.
- **Permissions Issue**: Ensure that you have the necessary permissions to execute the file. If needed, you can run:

sudo chmod +x "Tiny Kingdom.x86_64"

- **Running on Other Platforms**: If you are not on Linux, you may need to use a compatibility layer such as **Wine** (for Windows) or a virtual machine.

Development log

Comments

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Viewing most recent comments 1 to 40 of 193 · Next page · Last page

Yet another long play 'New Laglandis'. Trying to keep both the deck size and map's bounding box small and optimal for preventing insufficient memory/memory overflow caused game crash too soon... But crash it will.

Screenshot composite map after 2.3K population and 1K+ cards. :)


Progress. Reached first time population over 3000. Keeping landmass tight (relatively speaking) seems to help with memory sufficiency issues. The game is still going on, and while lags are loooooooong, the game has remained playable and not giving a hint for immediate crash.

Btw, during this game I realized that a house (wood or stone) doesn't have to stay on map. You can delete those tiles and that doesn't affect your population. I accidentally placed a stone house to a totally unsuitable place, and removing it didn't impact the population. That counter can be thus considered like "score". It also very likely means that it could maybe possible to continue increase population far beyond current numbers, but deletions of house tiles also kinda defeat the very idea of building bigger kingdoms.

Map (as of now). My personal record by population count.


(+1)

pretty fun time! took a few hours to get the castle built, and I somehow only realized that you could rotate after I was pretty far in (hence the docks, lol) but I enjoyed trying to build up my kingdom :)

(+1)
Played this game for a few days on and off, never got past like 150 people. Had a panic attack this morning, played for two hours straight, and now im calling it. 10/10 game, calmed me down and felt crazy powerful
(+1)

ah I made it so close to finishing the castle!
final population 220 and I died to a hand of all mills with no wheat

(1 edit) (+1)

Fun game! It's very cute and drew me in immediately - when you get just the right synergies to keep things going, it's really engrossing, so great work there.

My big critique is that there are some hands where you just run into a wall, whether because you simply don't get enough resources from islands or draw a hand of only static (non-card giving) cards. My second playthrough I made it to 86 population, but since then I haven't topped 20 due to bad draws. After playing a few more times, the main culprit seems to be the abundance of pier cards that fill my hand - I don't want to just play them because it'll stack my hand with island cards and drain my gold, but I'll wind up with three to four in my hand instead of wooden houses. 

I'm also a bit unsure what the 'resume' button is for given it doesn't allow you to do anything. Is it just for screenshots or something? 

Regardless, I'll be revisiting this game for sure <3

-V

(+1)

It's fun but the game is very strict with the "card game" aspect of the game play. I wish it was a bit more relaxed and game the player more freedom to express themselves and build out the island instead of having to be so strictly focused on strategy.

(+1)

Took awhile to get the hang of it but now i love it so much. Almost made it to building the castle before I ran out of coins. Will definitely play again.

(+1)

Cool and fun game, but it does a pretty bad job at explaining how it works. It doesn't say what the bar that appears over some buildings do, it doesn't say anywhere that you can place lumberyards on other lumberyards, etc.

TL:DR, fun game but requires a better explanation of the rules.

(+1)

Actually, The game instruct player on stackability of a card. That light brown box in the below image pops up when hovering cursor over the stackable card on hand. Don't worry, I felt complete moron myself when after few hundreds hours of intense game playing I realized that mills are stackable too. :)

(+1)

Oh, okay. Thanks for telling me :) it still doesn't explain what stacking them will do though

(+1)

Current, still ongoing game 'Anti-Agonia' at Pop. 2022, 592 Gold, and 964 Cards, after over two days of gameplay. It will crash sooner or later (probably sooner). Ability for 'Zen-Laggism' is required when playing. Mosaic/composite map from myriad screenshots. :)

(2 edits) (+1)

Anti-Agonia 2.5K+.... Quarrying district expands at SE parts of the land, and seems becoming increasingly more and more uncleanable due maximum stone extraction levels for more stone houses. Used Markets only to multiply Hop, Wheat, and markets. Most of remove cards goes to clean piers for making room for new piers, and practically all cards have been playable a quite while now; no needs to discard anything. The Game seems to be now in "the perpetual mode", only thing preventing it to continue to the eternity is that it's so laggy that after every action I repeat mantra: "Please don't crash, please don't crash, please don't crash!!!". And it probably will. Over 3K population seem to be far reach...

The game still going on, and I'm keeping game's browser tab open and letting my system go peaceful dormancy after every play session, to keep it going. Only unlucky, unexpected and absolutely "necessary" Windows system update can ruin my fun now! :D

(+1)

Anti-Agonia ended to the Crash with Pop. 2770-80, and some 850 Gold, and about 1300 Cards. Screenshot from error messages at the end:

(+2)

Super fun game! Spent a whole day on it then accidentally wiped my 350+ population town lol. RNG can really break your run early on if your pier doesn't give you island pieces, or if you get stuck with like five lumberyards when you don't have a single tree.

Wish there were clearer initial instructions about how lumberyards/quarries worked and stacked (e.g. you can't clear them without a tree nearby). I liked how creating enclosed ponds let you place piers freely without the extra gunk.

(+2)

Oh, the pier pressure! Fun and addictive, but sometimes frustrating. It took me awhile to get past 20 population at first. The graphics are adorable and the music is relaxing. Definitely a game that's in my daily rotation of casual games.

(+1)

I'm not sure what I'm doing wrong, but I can't get past 12-15 population. I always remain without useful cards. In the last run, I had a bunch of remove cards and lumberyards, bot no trees on the map. Maybe if there was a way to access more cards, that I have previously unlocked, the gameplay wouldn't feel so random for me. Or maybe I just suck at playing it :)) since there aren't explicit instructions anywhere :( But otherwise, this looks great, I like the concept and the visuals, and interactions are very satisfying. 

(+1)

I had the same problem at first. What I typically do is ensure there are enough islands for a 9-group of houses, a row of piers, and the hops and wheat fields. If I get a lot of islands with stones at first, I restart. You need big islands with trees at the start.

Start of this game is very RNG brutal, but you can get a decent start with rocks if you just use remove cards to them (generally not advisable to erase resources). Typical pattern for games by population goes like this: 10, 28, 16, 34, 12, 78, 18, 12, 134 (2 castle parts), 18, 18, 24, 64, 14, 104, 224 (with 3 castle parts and 4th in the deck), 16, 34...

Still, It feels almost mundane to finally get demo "completed" with 4th castle part. Usually that happens between 170-280 pop. When that has achieved, you need typically over 1000 population more to reach a situation where a deck size (and RNG factors related to the deck size) allow you to really transfer to 'a perpetual mode': i.e. to risk of losing to a bad hand diminishes, being smaller and smaller.

Key lesson: Try to arrange your map such way that you get a situation where you can always play all cards, regardless of what you may get on your hand, and continue to build your map such way that you ever-increase that buffer. Immediate optimization of a play of individual card isn't necessarily same as longer-term optimal. You try reduce the impact of RNG as small as possible. After some 1.5K pop. most important thing is to be ready to handle with intense lags: Let game do what it needs to do after every action without buffering game with more hasty actions. It gets very time consuming...

(+4)

My current game. 'Millia' Population 1510, 213 gold, 884 cards in the deck, and all cards on hand playable (mills). I made this map using dozens of screenshots, copy-pasting, Microsoft Paint, and apparently too much time. The game is very, very laggy and last time I made it anywhere this far, my game ended to crash at pop. 1670-90, thus I wanted to make sure there is atleast something left that lasts if game crashes again. Let's see... :)

(+2)

The same game still going on. Now population over 2K+, and deck of cards over 1K+. Hilariously long lags and very time consuming to play at the moment... I fear I'm addicted to this game. Thanks Neltile! :D

(+2)

Ok. The game finally ended to system/browser freeze. I'm not entirely sad that happened as I just couldn't  end playing, and nothing hinted in the game it would been near anytime soon. Final landmass of Millia is at least 50-60% larger than on the map above. I managed to take screenshot from the freezed game screen in the end. New personal record with some 900 more population. :)

(+1)

Making offshore islands for the piers is so clever!

(+1)

Finally got a high number!

(+3)

The option to zoom out would be really nice!! the islands get so big sometimes and i cant reach some of the tiles to place stuff

(+1)

Happy to say I managed to beat it first try in about half an hour. Very close to getting trapped but I had a lucky fish shop that brought me back. Unfortunately playing on a work computer so I couldn't take a screenshot. I was very happy with my setup and this game in general.

Not bad for a first attempt I suppose!

My kinda game :) I kept expanding a bunch before I realized the castle was the final milestone though rip. I love the design and strategy, definitely took me a few tries to get the hang of it. And really nice chill music!

very fun little game! great design and music too. however, some issues I had: 

- playing on a laptop I don't have a middle mouse button to rotate.

- I now have a Mill that I can't place and idk why. (maybe rotating would work??)

- the text is tiny and the font in that colour is very hard to read. maybe at least add font size settings?

either im just bad at the game or the eary game is really RNG heavy and also in late game you just randomly die because you havent gotten a bakery or wheat in a while and your whole hand is Windmills

It seems very rng based at first but there is a strategy to win

(-6)

you ruined my day

(-6)

i hate you

(+2)

Wow I played this for so long, which hardly ever happens on this website. So relaxing and deceptively tricky!

146 people, 0 money (which i thought was wheat after farms were giving it to me lol)

My Tiny Laglantis sank at:

Population about: 1670-1690 (or something like that)

Money about: 60-70

Deck size: 870-890 Cards


The Game was hellishly laggy toward the crash at the end, 5-10 seconds per card action. Some error messages appeared after the crash.


Nice game. :)

(+1)

Im at 530 population-does anyone know how to save your progress on this game?????

(+2)

The mix of strategy and resource management is really satisfying, and I love the cute art style. It’s simple but offers enough depth to keep you engaged.

(1 edit)

killed by bad draws at 202 pop. very fun I just wish I knew that tavern's discard was useful and not a downside of the card, would've stopped the bad draws from ever happening.

I got hit with the worst rng right afterwards though lol

(1 edit)

Omg i did it.. tots didn't take me months lol, love how you cant even see half the kingdom

so sad it just ends here  :(

(+2)

This "demo" version is actually more fun than the full Steam version, which is slightly irritating.  Why are "streets" and "fences"?  I wanted to throw some money at the developers, because I have derived a lot of joy from this, but I'd hoped the downloadable version would be castle+, not something else entirely.

I DID IT HELL YEAH

the game is amazing i kept playing on the Browser till my game laged and crashed at this stage of the game 

just go to the discord server if you really need help but you can just check the milestones anyway

(-1)

womp womp thats the point bro your supposed to figure it out the game rules dont just get handed to you

Lose 5 rounds in a row because you only got lumber cards and no trees and then come back to me

also im playing again so maybe i dont hate it that much

(-6)

i hate this game and i dont understand it

(+1)

Stopping mid play-through (at 494 population, highest I've ever gotten so far!) because I have to commend this game. I haven't been this invested in a game in a long time. It was frustrating at first but once I got the hang of it it's been so fun to try to organize things early game so that the island looks pretty late game

made it to 1028 and stopped because I had 374 cards and the game was getting laggy lol

(+4)

有趣的遊戲這是我迄今為止的最高分。仍在進行中

瑞恩,我愛你,但你還好嗎
(+1)

I want to retract my previous statement about annoying rng. This is a very strict resource management game. I no longer struggle with 30-40 pop.

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