The full version of Tiny Kingdom is on Steam:



Embark on a whimsical journey in Tiny Kingdom, where your story begins on a quaint farm and evolves into a magnificent kingdom. This enchanting card-based city-builder invites you to shape your realm, one card at a time, on a serene island canvas. Immerse yourself in a cozy, cute medieval world where every decision matters and every card holds the promise of new adventures.



  • Strategy and Tactics
    Strategically place cards. Each card interacts with adjacent tiles, creating charming synergies and expanding your kingdom’s potential.
  • Expand and Explore
    Unlock new cards and opportunities as you build. Maximize your placements to ensure your deck grows and evolves.


Forge your path, craft your realm, and let your kingdom flourish in this tranquil and captivating card-based city-builder adventure. Tiny Kingdom is your medieval masterpiece in the making.

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StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(572 total ratings)
Authorneltile
GenreStrategy, Card Game
Made withUnity, Aseprite
Tags2D, City Builder, Deck Building, Difficult, Management, Minimalist, Pixel Art, Roguelike, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam, Support

Download

Download
Tiny Kingdom 0.4.10 - Windows 41 MB
Download
Tiny Kingdom 0.4.10 - macOS 51 MB
Download
Tiny Kingdom 0.4.10 - Linux 39 MB

Install instructions

# How to Run Tiny Kingdom on Linux

## Prerequisites
Ensure you have the necessary dependencies installed before running the game. If you are using a Debian-based Linux distribution (e.g., Ubuntu), you can install them with:

sudo apt update
sudo apt install -y libglu1-mesa libxcursor1 libxrandr2 libxinerama1 libxss1 libxi6

## Running the Game

### 1. Navigate to the Game Directory
Open a terminal and move to the directory where **Tiny Kingdom** is located:

cd /path/to/game/directory

### 2. Make the Game Executable
Before running the game, ensure that the executable file has the correct permissions:

chmod +x "Tiny Kingdom.x86_64"

### 3. Run the Game
Start the game by executing:

./"Tiny Kingdom.x86_64"

## Troubleshooting

- **Missing Libraries**: If you encounter errors related to missing libraries, install the required dependencies as mentioned in the **Prerequisites** section.
- **Permissions Issue**: Ensure that you have the necessary permissions to execute the file. If needed, you can run:

sudo chmod +x "Tiny Kingdom.x86_64"

- **Running on Other Platforms**: If you are not on Linux, you may need to use a compatibility layer such as **Wine** (for Windows) or a virtual machine.

Development log

Comments

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Viewing most recent comments 1 to 40 of 230 · Next page · Last page

very cosy

Awesome game! Great work!

(-1)

I want to keep playing the game, but when I think about why I don’t want to return, it’s because in the final moments of the game, the structures that appear don’t feel realistic or satisfying — for example, the houses repeat side by side, and the result doesn’t look like the beautiful artwork shown in the trailer. If you can somehow fix this issue, I think it would be a really great game. Well done!

(+1)

One of the most satisfying games ever - may the rng be on your side 

Not as clean as some of the ones I'm seeing here, but here's my island I had fun making it

(+1)

i...i finally did it....spent TWO DAYS trying to beat this hahaha

(+1)

I really liked the game. It was hard to finish the castle at first, but after a few tries you get the hang of it, although RNG does play a role.

(+3)

i keep fucking losing god damn

I can't place the mill.

you can only place it when its touching a patch of wheat/hop with 4 of them connecte

(+3)

praise the RNG, i love this actually <3

(+3)

why is this game so tough!!!

(+3)

Love this game but damn it's tough! The RNG screws me over way too often!

(+3)

gonna bug me forever that it's not symmetrical but.. i am SO obsessed! i've been playing for days!

omg this is perfect

(1 edit)

I played a bit again and got a lot farther and I think as a lot of other people have said it does get a lot easier once you get past the start and yea very satisfying game wish I didn't have to work today so I could just keep playing. I will say tho I think the trick with the bakerys is probably what kept me afloat in terms of money. Getting a normal amount of lumberyards was also appreciated too lol.

(+3)(-1)

I really want to fall in love with this game but the difficulty or rng feels so brutal like ofc I run out of gold every so often but I also have games where I just run out of cards with no trees on the board or get my hand filled up with lumberyards with no trees to use them on. It really does feel difficult to figure out how to get a better score.

(+2)

I have the same problem!!

(+2)

How do i get my kingdom to be big? i am having a lot of trouble advancing further than 16-20 people at most.

(+1)

Card generation is broken sometimes, i get a lot of lumber yard cards with no trees and it's impossible to continue playing 


I really enjoyed the game<3 

(+2)

this was so lovely and so cozy <3

(+1)

a normal-graphics version of this game would be totally sweet

(+1)

YES

addicted, love this game!! its normally not something i'd gravitate to playing but its genuinely on of my favs now. Would love to have it on the apple store so I can play it on the go lol :))

Mükemmel. Eğlenceli :))

(+1)

I played this game for hours, totally amazing! "eline sağlık!!!"

(1 edit) (+3)

RECTANGLIA

The game suprisingly ended to a lack of resources to quarry, after extremely aggressive strategy to maximize amount of stone house cards in the deck. That, and bad card RNG ruined my economy which proved to be game ending. A lot of heavy bulldozing (also house tiles), and card discarding. Lags were tolerable until the last few hundreds of population when I was forced to place piers on the southern coast to make room for other cards on the hand. Taverns saved me several times from The Game Over, before they ultimately did not. Nice game of some 20+ hours of playing. You cannot make map much uglier than this. All landmass is within the bounding box of 48 tiles wide and 51 tiles high (2448 tiles). It's probably possible to get population over 4000 using this kind strategy of intentionally limiting expansion of playing area. :)  

(+3)

Game almost crashed, but made this chonker of a pond.

(+1)

wow!

(1 edit) (+1)

Took me a few tries but I got the hang of it! Lovely little game, very cozy <3

Only thing I can criticize is that sometimes you just lose to bad RNG. Too many piers early game leaves you with no money for draw, I feel like fields should be slightly more abundant when placing down houses.

(1 edit)

GG! Only pop. 178 to finish the castle is very good result in accomplishing the Demo.

In this game, most of time you lose to bad RNG, and when not, it's the game crashing to a memory insufficiency with Pop. 1500-2000+ kingdoms long after the completion of the castle and the demo.

I have no accurate statistics to show, but for every pop. 1000+ games there must be at least 20-30 games ended to a bad RNG very early in the game.

The most usual end result for me is population 18, or less.

(+1)

Love this game. There's two changes I'd love to see. With how common the piers are, I wish they were stackable or could connect to each other. Please add a single save file, so I can have a session span a few days! Thanks for the game

file:///home/chronos/u-9e942ec4251ac3758840255dc25721839cefc154/MyFiles/Downloads/Screen%20recording%202025-05-31%2017.35.49.webm

(+2)

essa e a minha gameplay ifinita chega um ponto que e impossivel perde 6h de jogo n aguento mais . essa minha pequeno reino e sou o rei de toda essa ilha !!!!A ILHA ETERNA!!!

(1 edit) (+4)

Unfinished long-play 'Uglisle', population 2088. Normal, but still playable lag-fest with rather small deck size for over 2K population. The map composed from 23 screenshots. Trying to keep map's bounding box tight. Without crash too soon, Uglisle will be much uglier than this...


EDIT/ADD: The Principality of Uglisle collapsed eventually to usual "Memory access out of bounds" -stuff. The final population was 3410+, with some 170-180 Gold, and around 1050 cards in the deck. Last composed screenshot map... Ugly it is: 

(+2)

WHAT THE HELL YOU CALL THAT UGLY THAT IS Bountiful LAND

(6 edits) (+2)

Thx.

Adding that The problem seems to be the memory. If going to build big kingdoms (by population), a player must limit the size of landmass, and use it efficiently. This means that maps tend to become rather uninteresting, unimaginative square-ish circle blobs, lacking much aesthetical beauty. Forget large, ever expanding archipelagos, forget large meandering maze-like structures, forget multiple separate cities with wide wilderness ranges inbetween them. Hell, it seems that you have to avoid even building lakes as they seem to be someway more memory consuming map-feature than just placing piers on the coast of the sea.

"Ugliness" of the map becomes from the fact that it seems to be very hard to build both populous and aesthetically pleasing kingdom same time.

A player is not free with his map making choices, if going to aim also to a maximally populous kingdom. And, They are not that tiny in practice btw, most of play time goes to long lags and to scrolling around a map.

A game can suddenly end with crash, probability for that ever increasing. After some pop. 2000-2500, every move you make can be easily your last. The sudden death end is gonna be because of either 'Memory access out of bounds' or 'Table contents out of bounds', and that's the end of your kingdom (of maybe 20 hours of playing) with no possibility to take any screenshots (other than error messages). That's why I compose these maps from screenshots when I can. You get at least something lasting from your efforts, even if always losing some 'progress' to the crash...

Nevermind, I love this game. Much!


PS. Someone asks this anyway. How to "save" your progress? Answer is simple, don't close your browser, keep Tiny Kingdom -tab open, and let your system go passively sleep/dormancy without interruptions. You come back, and just continue. The entire game is in the memory when playing with browser, and doesn't require even internet access after first launched. You can always continue your game, if the game tab is kept open. Never refresh the game tab... Game saved!

(+2)

Fun game, but definitely needs a tutorial. I didn't know what I was doing until I looked at the comment section here.

(+3)

Honestly I took it as far as I god damn could - it's 2am and I cannot place one more thing. It was lagging out and everything was crazy! A+

(+2)

As of version 0.4.10:

This is a pretty nice game with a charming aesthetic. Overall, I think it’s pretty good, but could be better at explaining how the mechanics work, such as field harvesting or what you need to do to unlock new cards.

(+1)

I was okay with failing a few times before I got the hang of it - it made the inevitable limitations of the game appear more slowly.

(+2)

Hey there! Great game with lovely visuals, but I'm not getting a lot of player feedback on why I am losing! As one game developer to another, I really enjoyed this game, except for this one aspect. Good Day!

Uhh.............. 

uhh what? All im saying is the game could benefit with some type of tutorial.

Oh I didn't know what player feedback meant. 

The start of the game is very RNG heavy. Even if knowing how to optimize the start, the most usual end result is population 18. Good day. :)

I can never make it to 50 people

You will!

I did! Right after I posted this, actually

(+1)

Really nice game :)

(+2)

Trop trop bien, je vais y rejouer !

(+2)

Finally done!!!

(+2)

Yet another long play 'New Laglandis'. Trying to keep both the deck size and map's bounding box small and optimal for preventing insufficient memory/memory overflow caused game crash too soon... But crash it will.

Screenshot composite map after 2.3K population and 1K+ cards. :)


Progress. Reached first time population over 3000. Keeping landmass tight (relatively speaking) seems to help with memory sufficiency issues. The game is still going on, and while lags are loooooooong, the game has remained playable and not giving a hint for immediate crash.

Btw, during this game I realized that a house (wood or stone) doesn't have to stay on map. You can delete those tiles and that doesn't affect your population. I accidentally placed a stone house to a totally unsuitable place, and removing it didn't impact the population. That counter can be thus considered like "score". It also very likely means that it could maybe possible to continue increase population far beyond current numbers, but deletions of house tiles also kinda defeat the very idea of building bigger kingdoms.

Map (as of now). My personal record by population count.


Ocean (and error messages about memory) ultimately sank New Laglandis with population 3806. The last drawn map just before the end.

Pop 3800. Gee. Nice. After 25-30 hours of gaming. :)

wait... you can zoom out?????????????????

No. But you can scroll over your realm and take zillion screenshots and compose a map of your kingdom. Yes, time consuming to do, but that's the only way as far as I know. It helps if you don't have any cards on your hand when taking screenshots. More effective area covered with less takes needed.

I used MS paint for map making.

(+1)

pretty fun time! took a few hours to get the castle built, and I somehow only realized that you could rotate after I was pretty far in (hence the docks, lol) but I enjoyed trying to build up my kingdom :)

(+2)
Played this game for a few days on and off, never got past like 150 people. Had a panic attack this morning, played for two hours straight, and now im calling it. 10/10 game, calmed me down and felt crazy powerful
Viewing most recent comments 1 to 40 of 230 · Next page · Last page