Hi! Amazing game, unfortunately though I encountered a bug that ended multiple runs for me now. When I place a mill or a house and end up getting a new card, if I get 2 new cards from harvesting 2 fields or both maxing out a house bundle and reaching a new population treshold, the first one shows up fine, but the second one never shows up, making me unable to pick it and thus close this screen. WASD still works, I can look around the map, but there is nothing i can click including the menu screen.
Somehow every time I get a mill, the game thinks it's a new discovery. (This pushed its way past "annoying" and into "quirky and charming".) A small issue with what's otherwise quite enjoyable.
I love it! My only real complaint is that, every time I gain a Mill, the "found a new card" click-through screen pops up. That's a bit irritating, I'd prefer for it to only happen the first time I get the Mill.
There is a steep learning curve, and it can feel like RNG at first. I do also think you can get bum luck early on and lose within 20 turns with no chance.
BUT, part of the fun is realizing you actually have way more influence over your deck than it feels like at first. Here are some strategies that can get around the issues you mentioned [Spoilers]:
1. You can use a small number of island pieces to built a jetty (a line of blocks going in one direction). Then you can put all of your piers off to the side of your real island, so they don't clutter your coastline.
2. The location and placement of your wooden houses and lumber yards can significantly increase or decrease the number of cards they produce. If you want to reduce the number of lumberyards (and fields unfortunately), place your houses in a checkerboard pattern (they produce no new cards). If you want to maximize production, put them in a square pattern.
For lumberyards, you can maximize production by placing your trees in a checkerboard and placing lumberyards *not on top of each other* so that two yards can use the same tree.
If you want to minimize lumberyard production, you can just place them next to one tree at a time.
Finally, late game, using taverns and markets effectively gives you fine-tuned control over your deck.
3. This might be an exploit: if you place 10 houses together (getting a mill), then place one house next to the group, you can then use "remove" on two of the group houses. If placed properly, you can combine your new house with the remaining group. This both maximizes lumber/field production (because the final house played is in the center of four houses) and gets you a new mill with only two new houses placed! Same goes for stone houses.
I beat the game and decided to keep going. Really enjoyed it. The map seems infinite. It would be cool if I could click and drag to access more of the map. I could have kept going, but I ran out of room.
hey, impressive kingdom. what do you mean by click and drag to access more of the map? you can use WASD to move the camera or middle mouse button to pan the camera.
We all get this when hit play: WebGL.framework.js.br:10 MethodAccessException: Attempt to access method 'Neltile.Infrastructure.ISceneTransition.FadeIn' on type '' failed.
Fun game, but I was either very unlucky or I uncovered a bug. I picked up the 4th castle piece before finding the 3rd in my deck, and in the end I never got the 4th piece. (population 356, pulled at least 150 cards after placing the 3rd castle piece). I finally lost by filling my hand with quarries when the island didn’t have any stone, which was a bit of a disappointing end.
You need to use more taverns (multiplied with market if necessary) to grind through your deck if you want a guaranteed win. It also helps to manage your deck aggressively early on, which is kindof hard. I just managed a complete game where my deck never exceeded 50, so getting the castle pieces was easy in the end.
Loved it! I think the things that are already here are really solid and fun, here are some minor feedback points.
It takes a long time to get to 50 population, so when I lost very close at 48 pop it felt a bit bad.
It's easy for the gold to run out while I'm focussed on placement of tiles. Maybe different sounds depending on how close you are to losing might help (for instance, almost no gold left, or almost no space left)
Some seemingly minor choices can have a big impact on your card availability, which can be a pitfall but for me was a fun balance to figure out. For instance, placing lumber camp next to 3 trees all the time might overwhelm your deck with houses!
These are just my takeaways. Overall my experience was really good and I enjoyed the game a lot. Good luck with further development of the full version, keep it up!
PS: I see on Steam that you have controller support planned. Playing this with controller on the couch would make for a perfect relaxing afternoon ^^
ah, I like it. I'll probably come back to play it again. It is challenging just enough to interest me. This game will take a few tries before you get to strategize more, since your luck can be bad, but maybe that's exactly the thing that hooks you in. Loved it.
Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles
I rather enjoyed playing this game. Some others commented on it being too luck based, while I agree with this sentiment early game I felt that mid to late game was more heavily dependent on my strategy. Perhaps a standard set of island tiles in your initial deck would negate or balance early game bad luck, there were times when my starting deck had lands that had way too many rocks and not enough trees leading to unproductive lumberyards and no room for piers.
Wow, I've never had an island look so good, and I never thought of pier ponds!
My islands end up being a very basic wood-house block, stone-house block, one mill, and a huge line of islands going in one direction covered in piers. Ugly as hell.
Really enjoyable mini-city builder, with cute little pixel graphics! I only got to 122 population but can definitely see the ‘end goal’ of building a castle.
Looking at some of the other comments I think the game would greatly benefit from a “one more turn” option that would allow you to get 5 more coins and 5 more cards in the deck as a form of ‘relaxed’ mode, but overall definitely recommend!
Sorry to hear you didn’t enjoy the game. We totally get that it can be frustrating, especially since this is just a demo and not the full version. The content might feel limited right now, and it might seem like there’s a lot of chance involved.
We’re still working hard on the full game, adding more content and tweaking things to make it better. Your feedback is super helpful, and we really appreciate you sharing your thoughts. If you have any specific ideas on what you’d like to see improved, let us know!
If you're willing to give it a second chance, there actually is a way to control the chance from the player side. One of my comments above lays out the strategy, but it's more fun to figure it out yourself.
The mills are the only piece that stacks. That means you can build 3-4 fields next to a single mill, and keep placing new mills on top of the first one. This makes your fields way more productive, and gets you way more taverns.
Also, your piers seem to be choking your island. There are a couple ways to prevent that. I posted one here, and another poster found a different way.
I feel like it's a little too luck-based for my liking. If you end up with barely any trees there's nowhere to put lumberyards. For example. Cute, though.
uh oh I'm a bit too addicted to this game.... I don't put on the fourth castle layer because I just want to keep playing and growing my kingdom lol. I wonder if you can make a save/load function? but I understand most people wont play for as long as me lol. I also need more space... maybe there could be a way to zoom a bit..? Could there be a way to throw out cards? I know i'm crazy but I just love this game.
I got a score of 12. The game doesnt really make it clear what each card does, how placements work, or how to gain coins in the first place. The way you place islands is also quire weird. The only thing this game has going for it is a cool gameplay concept, however executed poorly.
Great game! Congrats! It's harder than it seems at first, and learning the strategy quite fun. I've gotten close to beating the game several times, but haven't won yet. One odd thing is that the game often says I lose when I still have cards in hand and the deck, and money. In the attached screenshot, population=12, gold=7, hand size=6, deck size=~5.
These bugs have already been fixed in the latest patches.
Developing games isn’t easy, and some bugs can be particularly difficult to catch. Just look at recent AAA releases and how buggy they can be, even for multi-million-dollar studios. It’s not easy for them, let alone indie developers.
We’re working diligently to find and fix all bugs before release, but we can’t guarantee the game will be completely bug-free.
We’re sorry that you encountered bugs that disrupted your experience.
Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.
Very pleasant. I had one issue - I had no way to place (or discard) all the lumberyards I kept drawing, due to lack of trees. If only I could hire them to chop up and recycle piers. :P
Nice game, it's amazing! The graphics are super cute, and the gameplay is both fun and relaxing. I finished it on my fifth try after figuring out that using demolitions was key.
One downside, though, is that at some point, mines stopped showing up, so I couldn't build stone houses anymore. Despite that, I still had a great time playing and totally recommend it!
Very nice! The only thing I would like is a way to restart the game from a game over, after you're done observing the city you've built. (Also more "remove" cards, because I had too many piers, or a way to discard, haha~)
The "discard" thing is particularly important in the endgame; twice now I've had 3/4 of a castle built and had my game end because my hand was six (unplaceable) mills.
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We love the game. I(44M) only made it to a population of around 115, my son(11) completed the demo.
It's very well done, congrats on the achievement.
Hi!
Amazing game, unfortunately though I encountered a bug that ended multiple runs for me now. When I place a mill or a house and end up getting a new card, if I get 2 new cards from harvesting 2 fields or both maxing out a house bundle and reaching a new population treshold, the first one shows up fine, but the second one never shows up, making me unable to pick it and thus close this screen. WASD still works, I can look around the map, but there is nothing i can click including the menu screen.
Hey, thank you for the report. We just rolled out 0.4.10 with the fix.
Somehow every time I get a mill, the game thinks it's a new discovery. (This pushed its way past "annoying" and into "quirky and charming".) A small issue with what's otherwise quite enjoyable.
We just rolled out 0.4.10 with disabling forced discovery menu
I love it! My only real complaint is that, every time I gain a Mill, the "found a new card" click-through screen pops up. That's a bit irritating, I'd prefer for it to only happen the first time I get the Mill.
We just rolled out 0.4.10 with disabling forced discovery menu
W
Does anyone know how to get to the sand-land area in the pictures?
So much fun! Great game.
The text in the game is too small to read. This game hurts my eyes.
Thank you, really enjoyed.
My observations, seeing I guess this site is appreciative of feedback:
As others have said, pretty overly tough due to too much luck involved, esp at the start and esp with trees being so sparse and random etc.
End up needing to put so many piers around to gain island that it ends up super cluttered with piers.
Maybe a zoom would be good.
Also a way to shuffle the cards and re-deal? Might make for a cool way to up chances once things start getting tight.
Great game, thanks
There is a steep learning curve, and it can feel like RNG at first. I do also think you can get bum luck early on and lose within 20 turns with no chance.
BUT, part of the fun is realizing you actually have way more influence over your deck than it feels like at first. Here are some strategies that can get around the issues you mentioned [Spoilers]:
1. You can use a small number of island pieces to built a jetty (a line of blocks going in one direction). Then you can put all of your piers off to the side of your real island, so they don't clutter your coastline.
2. The location and placement of your wooden houses and lumber yards can significantly increase or decrease the number of cards they produce. If you want to reduce the number of lumberyards (and fields unfortunately), place your houses in a checkerboard pattern (they produce no new cards). If you want to maximize production, put them in a square pattern.
For lumberyards, you can maximize production by placing your trees in a checkerboard and placing lumberyards *not on top of each other* so that two yards can use the same tree.
If you want to minimize lumberyard production, you can just place them next to one tree at a time.
Finally, late game, using taverns and markets effectively gives you fine-tuned control over your deck.
3. This might be an exploit: if you place 10 houses together (getting a mill), then place one house next to the group, you can then use "remove" on two of the group houses. If placed properly, you can combine your new house with the remaining group. This both maximizes lumber/field production (because the final house played is in the center of four houses) and gets you a new mill with only two new houses placed! Same goes for stone houses.
hey, impressive kingdom. what do you mean by click and drag to access more of the map? you can use WASD to move the camera or middle mouse button to pan the camera.
Oh my god! I missed that. I could have kept building! :
We all get this when hit play:
WebGL.framework.js.br:10 MethodAccessException: Attempt to access method 'Neltile.Infrastructure.ISceneTransition.FadeIn' on type '' failed.
these changes are rolled back, and we fixing it for 0.4.8 right now
Hey, the issue is fixed
after i hit play there is just a black screen :(
me too
Same here
yea true it just a black screen
same :(
I had to hit the Play button twice too.
we released 0.4.9 with fix for all platforms
Fun game, but I was either very unlucky or I uncovered a bug. I picked up the 4th castle piece before finding the 3rd in my deck, and in the end I never got the 4th piece. (population 356, pulled at least 150 cards after placing the 3rd castle piece). I finally lost by filling my hand with quarries when the island didn’t have any stone, which was a bit of a disappointing end.
Regardless, really good work!
You need to use more taverns (multiplied with market if necessary) to grind through your deck if you want a guaranteed win. It also helps to manage your deck aggressively early on, which is kindof hard. I just managed a complete game where my deck never exceeded 50, so getting the castle pieces was easy in the end.
I LOVE IT
Loved it! I think the things that are already here are really solid and fun, here are some minor feedback points.
These are just my takeaways. Overall my experience was really good and I enjoyed the game a lot. Good luck with further development of the full version, keep it up!
PS: I see on Steam that you have controller support planned. Playing this with controller on the couch would make for a perfect relaxing afternoon ^^
ah, I like it. I'll probably come back to play it again. It is challenging just enough to interest me. This game will take a few tries before you get to strategize more, since your luck can be bad, but maybe that's exactly the thing that hooks you in. Loved it.
Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles
I rather enjoyed playing this game. Some others commented on it being too luck based, while I agree with this sentiment early game I felt that mid to late game was more heavily dependent on my strategy. Perhaps a standard set of island tiles in your initial deck would negate or balance early game bad luck, there were times when my starting deck had lands that had way too many rocks and not enough trees leading to unproductive lumberyards and no room for piers.
i beat the game with only this much bs, 120 total deck, and basically was never in danger of running out of gold
damn. I yearn to be like you. I ran out of gold at 76 people
Wow, I've never had an island look so good, and I never thought of pier ponds!
My islands end up being a very basic wood-house block, stone-house block, one mill, and a huge line of islands going in one direction covered in piers. Ugly as hell.
Really enjoyable mini-city builder, with cute little pixel graphics! I only got to 122 population but can definitely see the ‘end goal’ of building a castle.
Looking at some of the other comments I think the game would greatly benefit from a “one more turn” option that would allow you to get 5 more coins and 5 more cards in the deck as a form of ‘relaxed’ mode, but overall definitely recommend!
Sorry to hear you didn’t enjoy the game. We totally get that it can be frustrating, especially since this is just a demo and not the full version. The content might feel limited right now, and it might seem like there’s a lot of chance involved.
We’re still working hard on the full game, adding more content and tweaking things to make it better. Your feedback is super helpful, and we really appreciate you sharing your thoughts. If you have any specific ideas on what you’d like to see improved, let us know!
If you're willing to give it a second chance, there actually is a way to control the chance from the player side. One of my comments above lays out the strategy, but it's more fun to figure it out yourself.
i'm gunna cry, SO CLOSE 😖😖
*salutes in respect for your loss..*
IT HAPPENED AGAIN. LORD HELP ME
*💀*
Jeez that's harsh. Kudos on the 98 though, I only never got to 50 so far
The mills are the only piece that stacks. That means you can build 3-4 fields next to a single mill, and keep placing new mills on top of the first one. This makes your fields way more productive, and gets you way more taverns.
Also, your piers seem to be choking your island. There are a couple ways to prevent that. I posted one here, and another poster found a different way.
I feel like it's a little too luck-based for my liking. If you end up with barely any trees there's nowhere to put lumberyards. For example. Cute, though.
You need to utilize card effects to progress. Where do you face issues?
2nd time i completed tiny kingdoms!

It's fun. Also hoping for a sandbox/freeplay mode that doesen't end after completening the castle.
Superb tiny game!
Great mix of deck building and city building!
Hopefully a save function is on the roadmap !?
regards
Thanks! Yeah, saves is in our list
Hey, you made an impressive kingdom! zoom feature is in our list. currently the only way to throw cards is to use tavern
I'd unlock a couple taverns and then not draw them before my hand filled up with cards I couldn't use.
Updates made this a lot better :)
I got a score of 12. The game doesnt really make it clear what each card does, how placements work, or how to gain coins in the first place. The way you place islands is also quire weird. The only thing this game has going for it is a cool gameplay concept, however executed poorly.
Gameplay 10/35
Graphics 14/35
Soundtrack 10/35
Bonus points - 1 for custom cursor
I love playing the game! Keep up the great work! <3
Very nice game!
how on earth did you get 79 coins lol I can never get that many I always use them up
Great game! Congrats! It's harder than it seems at first, and learning the strategy quite fun. I've gotten close to beating the game several times, but haven't won yet. One odd thing is that the game often says I lose when I still have cards in hand and the deck, and money. In the attached screenshot, population=12, gold=7, hand size=6, deck size=~5.
Thank you, lose condition is quiet buggy sometimes, we are fixing it right now.
These bugs have already been fixed in the latest patches.
Developing games isn’t easy, and some bugs can be particularly difficult to catch. Just look at recent AAA releases and how buggy they can be, even for multi-million-dollar studios. It’s not easy for them, let alone indie developers.
We’re working diligently to find and fix all bugs before release, but we can’t guarantee the game will be completely bug-free.
We’re sorry that you encountered bugs that disrupted your experience.
Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.
Very pleasant. I had one issue - I had no way to place (or discard) all the lumberyards I kept drawing, due to lack of trees. If only I could hire them to chop up and recycle piers. :P
Yeah, trees might be too random. Thank you
Nice game, it's amazing! The graphics are super cute, and the gameplay is both fun and relaxing. I finished it on my fifth try after figuring out that using demolitions was key.
One downside, though, is that at some point, mines stopped showing up, so I couldn't build stone houses anymore. Despite that, I still had a great time playing and totally recommend it!
Thank you for the feedback.
Progression with stone houses are still rough, but we are working on it.
Very nice! The only thing I would like is a way to restart the game from a game over, after you're done observing the city you've built. (Also more "remove" cards, because I had too many piers, or a way to discard, haha~)
Thank you
The "discard" thing is particularly important in the endgame; twice now I've had 3/4 of a castle built and had my game end because my hand was six (unplaceable) mills.
It's such a lovely, relaxing little game you've made! I've just spent 20 minutes doing my first island and I have to say I really enjoyed it.
The simple but engaging puzzle element definitely engages the player without making it feel overly cumbersome :)
Manage to finish with 52, though I've got no idea if it's a lot or a terrible score for the 1st try
Thanks! 52 is definitely great for the first run!