Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 19 of 208 · Next page · Last page
(1 edit) (+1)

RECTANGLIA

The game suprisingly ended to a lack of resources to quarry, after extremely aggressive strategy to maximize amount of stone house cards in the deck. That, and bad card RNG ruined my economy which proved to be game ending. A lot of heavy bulldozing (also house tiles), and card discarding. Lags were tolerable until the last few hundreds of population when I was forced to place piers on the southern coast to make room for other cards on the hand. Taverns saved me several times from The Game Over, before they ultimately did not. Nice game of some 20+ hours of playing. You cannot make map much uglier than this. All landmass is within the bounding box of 48 tiles wide and 51 tiles high (2448 tiles). It's probably possible to get population over 4000 using this kind strategy of intentionally limiting expansion of playing area. :)  

(+3)

Game almost crashed, but made this chonker of a pond.

(1 edit) (+1)

Took me a few tries but I got the hang of it! Lovely little game, very cozy <3

Only thing I can criticize is that sometimes you just lose to bad RNG. Too many piers early game leaves you with no money for draw, I feel like fields should be slightly more abundant when placing down houses.

(1 edit)

GG! Only pop. 178 to finish the castle is very good result in accomplishing the Demo.

In this game, most of time you lose to bad RNG, and when not, it's the game crashing to a memory insufficiency with Pop. 1500-2000+ kingdoms long after the completion of the castle and the demo.

I have no accurate statistics to show, but for every pop. 1000+ games there must be at least 20-30 games ended to a bad RNG very early in the game.

The most usual end result for me is population 18, or less.

(+1)

Love this game. There's two changes I'd love to see. With how common the piers are, I wish they were stackable or could connect to each other. Please add a single save file, so I can have a session span a few days! Thanks for the game

file:///home/chronos/u-9e942ec4251ac3758840255dc25721839cefc154/MyFiles/Downloads/Screen%20recording%202025-05-31%2017.35.49.webm

(+2)

essa e a minha gameplay ifinita chega um ponto que e impossivel perde 6h de jogo n aguento mais . essa minha pequeno reino e sou o rei de toda essa ilha !!!!A ILHA ETERNA!!!

(1 edit) (+2)

Unfinished long-play 'Uglisle', population 2088. Normal, but still playable lag-fest with rather small deck size for over 2K population. The map composed from 23 screenshots. Trying to keep map's bounding box tight. Without crash too soon, Uglisle will be much uglier than this...


EDIT/ADD: The Principality of Uglisle collapsed eventually to usual "Memory access out of bounds" -stuff. The final population was 3410+, with some 170-180 Gold, and around 1050 cards in the deck. Last composed screenshot map... Ugly it is: 

(+2)

WHAT THE HELL YOU CALL THAT UGLY THAT IS Bountiful LAND

(6 edits) (+2)

Thx.

Adding that The problem seems to be the memory. If going to build big kingdoms (by population), a player must limit the size of landmass, and use it efficiently. This means that maps tend to become rather uninteresting, unimaginative square-ish circle blobs, lacking much aesthetical beauty. Forget large, ever expanding archipelagos, forget large meandering maze-like structures, forget multiple separate cities with wide wilderness ranges inbetween them. Hell, it seems that you have to avoid even building lakes as they seem to be someway more memory consuming map-feature than just placing piers on the coast of the sea.

"Ugliness" of the map becomes from the fact that it seems to be very hard to build both populous and aesthetically pleasing kingdom same time.

A player is not free with his map making choices, if going to aim also to a maximally populous kingdom. And, They are not that tiny in practice btw, most of play time goes to long lags and to scrolling around a map.

A game can suddenly end with crash, probability for that ever increasing. After some pop. 2000-2500, every move you make can be easily your last. The sudden death end is gonna be because of either 'Memory access out of bounds' or 'Table contents out of bounds', and that's the end of your kingdom (of maybe 20 hours of playing) with no possibility to take any screenshots (other than error messages). That's why I compose these maps from screenshots when I can. You get at least something lasting from your efforts, even if always losing some 'progress' to the crash...

Nevermind, I love this game. Much!


PS. Someone asks this anyway. How to "save" your progress? Answer is simple, don't close your browser, keep Tiny Kingdom -tab open, and let your system go passively sleep/dormancy without interruptions. You come back, and just continue. The entire game is in the memory when playing with browser, and doesn't require even internet access after first launched. You can always continue your game, if the game tab is kept open. Never refresh the game tab... Game saved!

(+2)

Fun game, but definitely needs a tutorial. I didn't know what I was doing until I looked at the comment section here.

(+2)

Honestly I took it as far as I god damn could - it's 2am and I cannot place one more thing. It was lagging out and everything was crazy! A+

(+2)

As of version 0.4.10:

This is a pretty nice game with a charming aesthetic. Overall, I think it’s pretty good, but could be better at explaining how the mechanics work, such as field harvesting or what you need to do to unlock new cards.

I was okay with failing a few times before I got the hang of it - it made the inevitable limitations of the game appear more slowly.

(+2)

Hey there! Great game with lovely visuals, but I'm not getting a lot of player feedback on why I am losing! As one game developer to another, I really enjoyed this game, except for this one aspect. Good Day!

Uhh.............. 

uhh what? All im saying is the game could benefit with some type of tutorial.

Oh I didn't know what player feedback meant. 

The start of the game is very RNG heavy. Even if knowing how to optimize the start, the most usual end result is population 18. Good day. :)

I can never make it to 50 people

You will!

I did! Right after I posted this, actually

(+1)

Really nice game :)

(+2)

Trop trop bien, je vais y rejouer !

(+2)

Finally done!!!

(+2)

Yet another long play 'New Laglandis'. Trying to keep both the deck size and map's bounding box small and optimal for preventing insufficient memory/memory overflow caused game crash too soon... But crash it will.

Screenshot composite map after 2.3K population and 1K+ cards. :)


Progress. Reached first time population over 3000. Keeping landmass tight (relatively speaking) seems to help with memory sufficiency issues. The game is still going on, and while lags are loooooooong, the game has remained playable and not giving a hint for immediate crash.

Btw, during this game I realized that a house (wood or stone) doesn't have to stay on map. You can delete those tiles and that doesn't affect your population. I accidentally placed a stone house to a totally unsuitable place, and removing it didn't impact the population. That counter can be thus considered like "score". It also very likely means that it could maybe possible to continue increase population far beyond current numbers, but deletions of house tiles also kinda defeat the very idea of building bigger kingdoms.

Map (as of now). My personal record by population count.


Ocean (and error messages about memory) ultimately sank New Laglandis with population 3806. The last drawn map just before the end.

Pop 3800. Gee. Nice. After 25-30 hours of gaming. :)

wait... you can zoom out?????????????????

No. But you can scroll over your realm and take zillion screenshots and compose a map of your kingdom. Yes, time consuming to do, but that's the only way as far as I know. It helps if you don't have any cards on your hand when taking screenshots. More effective area covered with less takes needed.

I used MS paint for map making.

(+1)

pretty fun time! took a few hours to get the castle built, and I somehow only realized that you could rotate after I was pretty far in (hence the docks, lol) but I enjoyed trying to build up my kingdom :)

(+2)
Played this game for a few days on and off, never got past like 150 people. Had a panic attack this morning, played for two hours straight, and now im calling it. 10/10 game, calmed me down and felt crazy powerful
(+1)

ah I made it so close to finishing the castle!
final population 220 and I died to a hand of all mills with no wheat

Viewing most recent comments 1 to 19 of 208 · Next page · Last page