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(+4)

I feel like it's a little too luck-based for my liking. If you end up with barely any trees there's nowhere to put lumberyards. For example. Cute, though.

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(+2)

You need to utilize card effects to progress. Where do you face issues?

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(+3)

2nd time i completed tiny kingdoms!
It's fun. Also hoping for a sandbox/freeplay mode that doesen't end after completening the castle.


(+1)(-1)

Superb tiny game!
Great mix of deck building and city building!

Hopefully a save function is on the roadmap !?

regards

(+1)

Thanks! Yeah, saves is in our list

(1 edit) (+1)

uh oh I'm a bit too addicted to this game.... I don't put on the fourth castle layer because I just want to keep playing and growing my kingdom lol. I wonder if you can make a save/load function? but I understand most people wont play for as long as me lol. I also need more space... maybe there could be a way to zoom a bit..? Could there be a way to throw out cards? I know i'm crazy but I just love this game. 

(+1)

Hey, you made an impressive kingdom! zoom feature is in our list. currently the only way to throw cards is to use tavern

I'd unlock a couple taverns and then not draw them before my hand filled up with cards I couldn't use.

(+1)

(+1)(-1)

Updates made this a lot better :)

(+2)(-2)

I got a score of 12. The game doesnt really make it clear what each card does, how placements work, or how to gain coins in the first place. The way you place islands is also quire weird. The only thing this game has going for it is a cool gameplay concept, however executed poorly.

Gameplay 10/35
Graphics 14/35
Soundtrack 10/35
Bonus points - 1 for custom cursor

(+1)

I love playing the game! Keep up the great work! <3


(+1)


Very nice game!

how on earth did you get 79 coins lol I can never get that many I always use them up

(+2)

Great game! Congrats! It's harder than it seems at first, and learning the strategy quite fun. I've gotten close to beating the game several times, but haven't won yet. One odd thing is that the game often says I lose when I still have cards in hand and the deck, and money. In the attached screenshot, population=12, gold=7, hand size=6, deck size=~5.

(+1)(-1)

Thank you, lose condition is quiet buggy sometimes, we are fixing it right now.

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(+1)

These bugs have already been fixed in the latest patches. 

Developing games isn’t easy, and some bugs can be particularly difficult to catch. Just look at recent AAA releases and how buggy they can be, even for multi-million-dollar studios. It’s not easy for them, let alone indie developers. 

We’re working diligently to find and fix all bugs before release, but we can’t guarantee the game will be completely bug-free. 

We’re sorry that you encountered bugs that disrupted your experience.

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Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.

(+1)

Very pleasant. I had one issue - I had no way to place (or discard) all the lumberyards I kept drawing, due to lack of trees. If only I could hire them to chop up and recycle piers. :P

Yeah, trees might be too random. Thank you

(+2)

Nice game, it's amazing! The graphics are super cute, and the gameplay is both fun and relaxing. I finished it on my fifth try after figuring out that using demolitions was key.

One downside, though, is that at some point, mines stopped showing up, so I couldn't build stone houses anymore. Despite that, I still had a great time playing and totally recommend it!

Thank you for the feedback.

Progression with stone houses are still rough, but we are working on it.

(1 edit) (+1)

Very nice! The only thing I would like is a way to restart the game from a game over, after you're done observing the city you've built. (Also more "remove" cards, because I had too many piers, or a way to discard, haha~)

Thank you

The "discard" thing is particularly important in the endgame; twice now I've had 3/4 of a castle built and had my game end because my hand was six (unplaceable) mills.

(+1)

It's such a lovely, relaxing little game you've made! I've just spent 20 minutes doing my first island and I have to say I really enjoyed it. 

The simple but engaging puzzle element definitely engages the player without making it feel overly cumbersome :)

Manage to finish with 52, though I've got no idea if it's a lot or a terrible score for the 1st try

Thanks! 52 is definitely great for the first run!

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