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(+2)

We all get this when hit play:
WebGL.framework.js.br:10  MethodAccessException: Attempt to access method 'Neltile.Infrastructure.ISceneTransition.FadeIn' on type '' failed.

these changes are rolled back, and we fixing it for 0.4.8 right now

(+1)

Hey, the issue is fixed

(+8)

after i hit play there is just a black screen :(

(+2)

me too

(+1)

Same here

yea true it just a black screen

same :(

I had to hit the Play button twice too.

we released 0.4.9 with fix for all platforms

(+1)

Fun game, but I was either very unlucky or I uncovered a bug. I picked up the 4th castle piece before finding the 3rd in my deck, and in the end I never got the 4th piece. (population 356, pulled at least 150 cards after placing the 3rd castle piece). I finally lost by filling my hand with quarries when the island didn’t have any stone, which was a bit of a disappointing end.

Regardless, really good work!

You need to use more taverns (multiplied with market if necessary) to grind through your deck if you want a guaranteed win. It also helps to manage your deck aggressively early on, which is kindof hard.  I just managed a complete game where my deck never exceeded 50, so getting the castle pieces was easy in the end.

(+1)

I LOVE IT

(1 edit) (+1)

Loved it! I think the things that are already here are really solid and fun, here are some minor feedback points.

  • It takes a long time to get to 50 population, so when I lost very close at 48 pop it felt a bit bad.
  • It's easy for the gold to run out while I'm focussed on placement of tiles. Maybe different sounds depending on how close you are to losing might help (for instance, almost no gold left, or almost no space left)
  • Some seemingly minor choices can have a big impact on your card availability, which can be a pitfall but for me was a fun balance to figure out. For instance, placing lumber camp next to 3 trees all the time might overwhelm your deck with houses!

These are just my takeaways. Overall my experience was really good and I enjoyed the game a lot. Good luck with further development of the full version, keep it up!

PS: I see on Steam that you have controller support planned. Playing this with controller on the couch would make for a perfect relaxing afternoon ^^

(+1)

ah, I like it. I'll probably come back to play it again. It is challenging just enough to interest me. This game will take a few tries before you get to strategize more, since your luck can be bad, but maybe that's exactly the thing that hooks you in. Loved it.

Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles

(+3)

I rather enjoyed playing this game. Some others commented on it being too luck based, while I agree with this sentiment early game I felt that mid to late game was more heavily dependent on my strategy. Perhaps a standard set of island tiles in your initial deck would negate or balance early game bad luck, there were times when my starting deck had lands that had way too many rocks and not enough trees leading to unproductive lumberyards and no room for piers.

(1 edit) (+1)

i beat the game with only this much bs, 120 total deck, and basically was never in danger of running out of gold

damn. I yearn to be like you. I ran out of gold at 76 people

Wow, I've never had an island look so good, and I never thought of pier ponds!

My islands end up being a very basic wood-house block, stone-house block, one mill, and a huge line of islands going in one direction covered in piers.  Ugly as hell.

(+3)

Really enjoyable mini-city builder, with cute little pixel graphics! I only got to 122 population but can definitely see the ‘end goal’ of building a castle.


Looking at some of the other comments I think the game would greatly benefit from a “one more turn” option that would allow you to get 5 more coins and 5 more cards in the deck as a form of ‘relaxed’ mode, but overall definitely recommend!

(-4)

This game is stupid. It's based far too much on chance that the dev controls. It's like the stupid frustration of this game is a way of getting people to play over and over and over, to get more repetitive data for the developer. It doesn't seem that there's anything I could do differently that would get me further in the game, so it sucks and I suck for playing a game that is just a drawn-out version of a loser loot box that I have to piece together like an over-pixelated, childish puzzle. I'm now ready to rate this game.

Sorry to hear you didn’t enjoy the game. We totally get that it can be frustrating, especially since this is just a demo and not the full version. The content might feel limited right now, and it might seem like there’s a lot of chance involved.

We’re still working hard on the full game, adding more content and tweaking things to make it better. Your feedback is super helpful, and we really appreciate you sharing your thoughts. If you have any specific ideas on what you’d like to see improved, let us know!

(+1)

If you're willing to give it a second chance, there actually is a way to control the chance from the player side.  One of my comments above lays out the strategy, but it's more fun to figure it out yourself.

(-2)

I looked at your strategies but it's just not worth the effort at this point. I think you neglected to say that what you put in the deck by what you play might also influence the outcome. If every time I get a pier, I play it, I put a lot of islands in the deck, which I'm likely to get as I spend money on cards but which won't make me money, so I should hesitate to play piers if I want something that will make money. I played this game again a few days ago and got a lot further, at least to population 70. But I can just bring a YouTube video up and see others finish the game. It doesn't seem like a big deal to me. If I have to be careful how I stack the deck just so I can piece together a rudimentary village, it's no fun. I also took the time to play Micropolis or SimCity classic and realized I'm so over it. I don't care about building a city of large population using the same old strategies. I just don't care anymore. And I think the devs of this game may have overlooked the pleasure that can be gained from playing that is countered by thinking about elements that are at least somewhat out of their control. After putting so much thought and care into how I play, running out of money or cards and getting a game over sucks. Hell, by the time you've played more than a few times, failing for unsatisfying reasons, finishing this game sucks. It's not rewarding enough if you've spent all the time and effort. At least with SimCity classic, as you learned the game, you got better results and it wasn't limited to some deck AND there was no game over to stop you from continuing to try where you were. You didn't have to start over if you didn't want to but you could if you wanted to start fresh.

(+1)

i'm gunna cry, SO CLOSE 😖😖

(+2)

*salutes in respect for your loss..*

(+1)

IT HAPPENED AGAIN. LORD HELP ME 

(+2)

*💀*

(+1)

Jeez that's harsh. Kudos on the 98 though, I only never got to 50 so far 

(+1)

The mills are the only piece that stacks.  That means you can build 3-4 fields next to a single mill, and keep placing new mills on top of the first one. This makes your fields way more productive, and gets you way more taverns.

Also, your piers seem to be choking your island. There are a couple ways to prevent that.  I posted one here, and another poster found a different way.

(+4)

I feel like it's a little too luck-based for my liking. If you end up with barely any trees there's nowhere to put lumberyards. For example. Cute, though.

Yes, I agree. I just played three or four games that all seemed to end too soon, though I thought I was playing the best way possible. At one point I think I had three or four lumberyards but no trees by which to place them.

(+1)

I feel like I'm getting game overs because I'm doing something wrong. Am I finishing the game or do I need to set more things side by side to progress in this game?

(+2)

You need to utilize card effects to progress. Where do you face issues?

(+1)

I suppose I haven't been paying attention to anything other than adding to my little kingdom. I'm meant to read the pixelated cards and understand them? Well, this really is a cute game. I thought I was able to just do whatever I want and that, because it's a demo or something, the game ends quickly, here in the browser version.

(+3)

2nd time i completed tiny kingdoms!
It's fun. Also hoping for a sandbox/freeplay mode that doesen't end after completening the castle.


(+1)(-1)

Superb tiny game!
Great mix of deck building and city building!

Hopefully a save function is on the roadmap !?

regards

(+1)

Thanks! Yeah, saves is in our list

(1 edit) (+1)

uh oh I'm a bit too addicted to this game.... I don't put on the fourth castle layer because I just want to keep playing and growing my kingdom lol. I wonder if you can make a save/load function? but I understand most people wont play for as long as me lol. I also need more space... maybe there could be a way to zoom a bit..? Could there be a way to throw out cards? I know i'm crazy but I just love this game. 

(+1)

Hey, you made an impressive kingdom! zoom feature is in our list. currently the only way to throw cards is to use tavern

I'd unlock a couple taverns and then not draw them before my hand filled up with cards I couldn't use.

(+1)

(+1)(-1)

Updates made this a lot better :)

(+2)(-2)

I got a score of 12. The game doesnt really make it clear what each card does, how placements work, or how to gain coins in the first place. The way you place islands is also quire weird. The only thing this game has going for it is a cool gameplay concept, however executed poorly.

Gameplay 10/35
Graphics 14/35
Soundtrack 10/35
Bonus points - 1 for custom cursor

(+1)

I love playing the game! Keep up the great work! <3


(+1)


Very nice game!

how on earth did you get 79 coins lol I can never get that many I always use them up

(+2)

Great game! Congrats! It's harder than it seems at first, and learning the strategy quite fun. I've gotten close to beating the game several times, but haven't won yet. One odd thing is that the game often says I lose when I still have cards in hand and the deck, and money. In the attached screenshot, population=12, gold=7, hand size=6, deck size=~5.

(+1)(-1)

Thank you, lose condition is quiet buggy sometimes, we are fixing it right now.

(-5)

The "lose condition" should never be "buggy". If you're having problems making a game that works reliably, maybe you shouldn't post it to itch yet, where players actually want to enjoy it first and beta test your stuff second. In fact, maybe for a demo, you should consider forgoing any "lose condition" and let people play, if your "lose condition" is "quiet [sic] buggy". But you're on itch because you want the beta testing first and to make the game enjoyable second, if that. What a pretty buggy gamed "game" you've posted.

(+1)

These bugs have already been fixed in the latest patches. 

Developing games isn’t easy, and some bugs can be particularly difficult to catch. Just look at recent AAA releases and how buggy they can be, even for multi-million-dollar studios. It’s not easy for them, let alone indie developers. 

We’re working diligently to find and fix all bugs before release, but we can’t guarantee the game will be completely bug-free. 

We’re sorry that you encountered bugs that disrupted your experience.

(-3)

You're comparing this game to a AAA game? Seriously? While they really don't have excuses, for a different reason, because they're multi-million dollar studios that didn't conduct business properly or keep their priorities straight, you haven't taken on a comparable burden. This game isn't a Cyberpunk 2077 or No Man's Sky. But, if these studios made this game, it really would be due to lack of resources or making it a priority. This game isn't like Solitaire, where you're taking reasonable chances due to how a deck of cards works when the challenge and fun is revealing them all and getting them in order to win. You don't have to make this game easy, either. But every single time, given the chances are controlled by YOU, you could make each game winnable. You seem to have suggested that games being impossible to win is a "bug" that "can be particularly difficult to catch". Or did you just generalize because specific criticism is just too much for you to respond directly to? By the way, if you're aspiring only to the level of comparing yourself to AAA studios that deliberately screw their players with crappy early releases, further charges for stable releases, all while introducing new bugs to save money, CONGRATULATIONS! The reason games should be challenging or difficult is because, while winnable, there's something to learn to improve on, whether it's strategy or reflexes. You've shown by your reply that you have more in common with the mediocrity of mobile game devs and their refusal to even try to do the job right. Anyway, I'm no longer interested in played your half-baked, over-pixelated, sorry excuse for a timewasting,  drawn-out, lootbox "game".

Ah, I understand now. You commented in the thread about the specific bug that caused the game over screen to appear unexpectedly, which is what I meant by “bugs.” However, your concern seems to be more about unwinnable situations caused by random chance in the game. We’re aware of this issue and are already working on changes to reduce the game’s reliance on RNG.

(+1)

Very pleasant. I had one issue - I had no way to place (or discard) all the lumberyards I kept drawing, due to lack of trees. If only I could hire them to chop up and recycle piers. :P

Yeah, trees might be too random. Thank you

(+2)

Nice game, it's amazing! The graphics are super cute, and the gameplay is both fun and relaxing. I finished it on my fifth try after figuring out that using demolitions was key.

One downside, though, is that at some point, mines stopped showing up, so I couldn't build stone houses anymore. Despite that, I still had a great time playing and totally recommend it!

Thank you for the feedback.

Progression with stone houses are still rough, but we are working on it.

(1 edit) (+1)

Very nice! The only thing I would like is a way to restart the game from a game over, after you're done observing the city you've built. (Also more "remove" cards, because I had too many piers, or a way to discard, haha~)

Thank you

The "discard" thing is particularly important in the endgame; twice now I've had 3/4 of a castle built and had my game end because my hand was six (unplaceable) mills.

(+1)

It's such a lovely, relaxing little game you've made! I've just spent 20 minutes doing my first island and I have to say I really enjoyed it. 

The simple but engaging puzzle element definitely engages the player without making it feel overly cumbersome :)

Manage to finish with 52, though I've got no idea if it's a lot or a terrible score for the 1st try

Thanks! 52 is definitely great for the first run!

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