Embark on a whimsical journey in Tiny Kingdom, where your story begins on a quaint farm and evolves into a magnificent kingdom. This enchanting card-based city-builder invites you to shape your realm, one card at a time, on a serene island canvas. Immerse yourself in a cozy, cute medieval world where every decision matters and every card holds the promise of new adventures.


  • Strategy and Tactics
    Strategically place cards. Each card interacts with adjacent tiles, creating charming synergies and expanding your kingdom’s potential.
  • Expand and Explore
    Unlock new cards and opportunities as you build. Maximize your placements to ensure your deck grows and evolves.


Forge your path, craft your realm, and let your kingdom flourish in this tranquil and captivating card-based city-builder adventure. Tiny Kingdom is your medieval masterpiece in the making.

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StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.6 out of 5 stars
(390 total ratings)
Authorneltile
GenreStrategy, Card Game, Puzzle, Simulation
Made withUnity, Aseprite
TagsCity Builder, Cozy, Deck Building, Management, Minimalist, Pixel Art, Roguelike
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam, Support

Download

Download
Tiny Kingdom 0.4.10 - Windows 41 MB
Download
Tiny Kingdom 0.4.10 - macOS 51 MB
Download
Tiny Kingdom 0.4.10 - Linux 39 MB

Install instructions

# How to Run Tiny Kingdom on Linux

## Prerequisites
Ensure you have the necessary dependencies installed before running the game. If you are using a Debian-based Linux distribution (e.g., Ubuntu), you can install them with:

sudo apt update
sudo apt install -y libglu1-mesa libxcursor1 libxrandr2 libxinerama1 libxss1 libxi6

## Running the Game

### 1. Navigate to the Game Directory
Open a terminal and move to the directory where **Tiny Kingdom** is located:

cd /path/to/game/directory

### 2. Make the Game Executable
Before running the game, ensure that the executable file has the correct permissions:

chmod +x "Tiny Kingdom.x86_64"

### 3. Run the Game
Start the game by executing:

./"Tiny Kingdom.x86_64"

## Troubleshooting

- **Missing Libraries**: If you encounter errors related to missing libraries, install the required dependencies as mentioned in the **Prerequisites** section.
- **Permissions Issue**: Ensure that you have the necessary permissions to execute the file. If needed, you can run:

sudo chmod +x "Tiny Kingdom.x86_64"

- **Running on Other Platforms**: If you are not on Linux, you may need to use a compatibility layer such as **Wine** (for Windows) or a virtual machine.

Development log

Comments

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Viewing most recent comments 1 to 40 of 181 · Next page · Last page

My current game. 'Millia' Population 1510, 213 gold, 884 cards in the deck, and all cards on hand playable (mills). I made this map using dozens of screenshots, copy-pasting, Microsoft Paint, and apparently too much time. The game is very, very laggy and last time I made it anywhere this far, my game ended to crash at pop. 1670-90, thus I wanted to make sure there is atleast something left that lasts if game crashes again. Let's see... :)

The same game still going on. Now population over 2K+, and deck of cards over 1K+. Hilariously long lags and very time consuming to play at the moment... I fear I'm addicted to this game. Thanks Neltile! :D

Ok. The game finally ended to system/browser freeze. I'm not entirely sad that happened as I just couldn't  end playing, and nothing hinted in the game it would been near anytime soon. Final landmass of Millia is at least 50-60% larger than on the map above. I managed to take screenshot from the freezed game screen in the end. New personal record with some 900 more population. :)

Finally got a high number!

(+1)

The option to zoom out would be really nice!! the islands get so big sometimes and i cant reach some of the tiles to place stuff

(+1)

Happy to say I managed to beat it first try in about half an hour. Very close to getting trapped but I had a lucky fish shop that brought me back. Unfortunately playing on a work computer so I couldn't take a screenshot. I was very happy with my setup and this game in general.

Not bad for a first attempt I suppose!

My kinda game :) I kept expanding a bunch before I realized the castle was the final milestone though rip. I love the design and strategy, definitely took me a few tries to get the hang of it. And really nice chill music!

very fun little game! great design and music too. however, some issues I had: 

- playing on a laptop I don't have a middle mouse button to rotate.

- I now have a Mill that I can't place and idk why. (maybe rotating would work??)

- the text is tiny and the font in that colour is very hard to read. maybe at least add font size settings?

either im just bad at the game or the eary game is really RNG heavy and also in late game you just randomly die because you havent gotten a bakery or wheat in a while and your whole hand is Windmills

It seems very rng based at first but there is a strategy to win

(-4)

you ruined my day

(-4)

i hate you

(+1)

Wow I played this for so long, which hardly ever happens on this website. So relaxing and deceptively tricky!

146 people, 0 money (which i thought was wheat after farms were giving it to me lol)

My Tiny Laglantis sank at:

Population about: 1670-1690 (or something like that)

Money about: 60-70

Deck size: 870-890 Cards


The Game was hellishly laggy toward the crash at the end, 5-10 seconds per card action. Some error messages appeared after the crash.


Nice game. :)

(+1)

Im at 530 population-does anyone know how to save your progress on this game?????

(+1)

The mix of strategy and resource management is really satisfying, and I love the cute art style. It’s simple but offers enough depth to keep you engaged.

(1 edit)

killed by bad draws at 202 pop. very fun I just wish I knew that tavern's discard was useful and not a downside of the card, would've stopped the bad draws from ever happening.

I got hit with the worst rng right afterwards though lol

(1 edit)

Omg i did it.. tots didn't take me months lol, love how you cant even see half the kingdom

so sad it just ends here  :(

(+2)

This "demo" version is actually more fun than the full Steam version, which is slightly irritating.  Why are "streets" and "fences"?  I wanted to throw some money at the developers, because I have derived a lot of joy from this, but I'd hoped the downloadable version would be castle+, not something else entirely.

I DID IT HELL YEAH

the game is amazing i kept playing on the Browser till my game laged and crashed at this stage of the game 

just go to the discord server if you really need help but you can just check the milestones anyway

(-1)

womp womp thats the point bro your supposed to figure it out the game rules dont just get handed to you

Lose 5 rounds in a row because you only got lumber cards and no trees and then come back to me

also im playing again so maybe i dont hate it that much

(-6)

i hate this game and i dont understand it

(+1)

Stopping mid play-through (at 494 population, highest I've ever gotten so far!) because I have to commend this game. I haven't been this invested in a game in a long time. It was frustrating at first but once I got the hang of it it's been so fun to try to organize things early game so that the island looks pretty late game

made it to 1028 and stopped because I had 374 cards and the game was getting laggy lol

(+4)

有趣的遊戲這是我迄今為止的最高分。仍在進行中

瑞恩,我愛你,但你還好嗎
(+1)

I want to retract my previous statement about annoying rng. This is a very strict resource management game. I no longer struggle with 30-40 pop.

effectively beat the game however I am very busy and had to leave before sifting through 90 plus cards looking for castle parts

I understand it now

Love the game <3 Was reading the comments about luck and being blocked by a full hand, and while I haven't run into that myself yet, I would suggest a simple fix/workaround would be to add the ability to just discard cards?

Not getting handclogged seems to be part of the challenge. Could see discarding as part of a relaxed mode though. Spoilers: You can get the tavern which discards your hand and draws a new hand once you get a full hops field and reap it with a mill.

(+1)

I Love the game and the over all idea of it, but the way it can block your progress can feel utterly unfair. 
Here I am, I have coins, I have space, I have a deck, it is going great... until I draw quarry after quarry after lumberjack, and not being able to get rid of them killed my game. If those werent restricted to only being set besides a tree or rock I could have kept playing, and that feels unfair. Some touch ups could make this a game I could spend hours on, the art and feeling of it is very nice. 
I really hope dev updates it cause I would love to keep playing, but as it plays now it can be too frustrating.  

(+1)

The luck based aspect is very annoying, I wish I could choose what cards I get instead of rng. There is little strategy

(+1)

im not sure how to get past 40 population. What am I doing wrong?


Completed a challenge of building 3-wide world and making castle Lv.4. That was awesome <3

(+1)

really good game, although really hard to get castle to form fully and I got to 3/4 of making it😭


(+1)

all because of the mills 

great game tho

(+1)

finally beat it!

(+1)

Played it several times. I'm constantly stuck around 110-130 population

(+2)

I dont understand what the lose condition is.

(+1)

There are several, but the general one is when you can no longer keep playing. This is because you are out of playable cards in hand and can't draw: there are no cards to draw, or you are out of gold, or your hand is full, and your hand is either empty or all the cards in it are unplayable (because there are no eligible tiles).

Viewing most recent comments 1 to 40 of 181 · Next page · Last page