Current, still ongoing game 'Anti-Agonia' at Pop. 2022, 592 Gold, and 964 Cards, after over two days of gameplay. It will crash sooner or later (probably sooner). Ability for 'Zen-Laggism' is required when playing. Mosaic/composite map from myriad screenshots. :)
Super fun game! Spent a whole day on it then accidentally wiped my 350+ population town lol. RNG can really break your run early on if your pier doesn't give you island pieces, or if you get stuck with like five lumberyards when you don't have a single tree.
Wish there were clearer initial instructions about how lumberyards/quarries worked and stacked (e.g. you can't clear them without a tree nearby). I liked how creating enclosed ponds let you place piers freely without the extra gunk.
Oh, the pier pressure! Fun and addictive, but sometimes frustrating. It took me awhile to get past 20 population at first. The graphics are adorable and the music is relaxing. Definitely a game that's in my daily rotation of casual games.
I'm not sure what I'm doing wrong, but I can't get past 12-15 population. I always remain without useful cards. In the last run, I had a bunch of remove cards and lumberyards, bot no trees on the map. Maybe if there was a way to access more cards, that I have previously unlocked, the gameplay wouldn't feel so random for me. Or maybe I just suck at playing it :)) since there aren't explicit instructions anywhere :( But otherwise, this looks great, I like the concept and the visuals, and interactions are very satisfying.
I had the same problem at first. What I typically do is ensure there are enough islands for a 9-group of houses, a row of piers, and the hops and wheat fields. If I get a lot of islands with stones at first, I restart. You need big islands with trees at the start.
Start of this game is very RNG brutal, but you can get a decent start with rocks if you just use remove cards to them (generally not advisable to erase resources). Typical pattern for games by population goes like this: 10, 28, 16, 34, 12, 78, 18, 12, 134 (2 castle parts), 18, 18, 24, 64, 14, 104, 224 (with 3 castle parts and 4th in the deck), 16, 34...
Still, It feels almost mundane to finally get demo "completed" with 4th castle part. Usually that happens between 170-280 pop. When that has achieved, you need typically over 1000 population more to reach a situation where a deck size (and RNG factors related to the deck size) allow you to really transfer to 'a perpetual mode': i.e. to risk of losing to a bad hand diminishes, being smaller and smaller.
Key lesson: Try to arrange your map such way that you get a situation where you can always play all cards, regardless of what you may get on your hand, and continue to build your map such way that you ever-increase that buffer. Immediate optimization of a play of individual card isn't necessarily same as longer-term optimal. You try reduce the impact of RNG as small as possible. After some 1.5K pop. most important thing is to be ready to handle with intense lags: Let game do what it needs to do after every action without buffering game with more hasty actions. It gets very time consuming...
My current game. 'Millia' Population 1510, 213 gold, 884 cards in the deck, and all cards on hand playable (mills). I made this map using dozens of screenshots, copy-pasting, Microsoft Paint, and apparently too much time. The game is very, very laggy and last time I made it anywhere this far, my game ended to crash at pop. 1670-90, thus I wanted to make sure there is atleast something left that lasts if game crashes again. Let's see... :)
The same game still going on. Now population over 2K+, and deck of cards over 1K+. Hilariously long lags and very time consuming to play at the moment... I fear I'm addicted to this game. Thanks Neltile! :D
Ok. The game finally ended to system/browser freeze. I'm not entirely sad that happened as I just couldn't end playing, and nothing hinted in the game it would been near anytime soon. Final landmass of Millia is at least 50-60% larger than on the map above. I managed to take screenshot from the freezed game screen in the end. New personal record with some 900 more population. :)
Happy to say I managed to beat it first try in about half an hour. Very close to getting trapped but I had a lucky fish shop that brought me back. Unfortunately playing on a work computer so I couldn't take a screenshot. I was very happy with my setup and this game in general.
My kinda game :) I kept expanding a bunch before I realized the castle was the final milestone though rip. I love the design and strategy, definitely took me a few tries to get the hang of it. And really nice chill music!
either im just bad at the game or the eary game is really RNG heavy and also in late game you just randomly die because you havent gotten a bakery or wheat in a while and your whole hand is Windmills
The mix of strategy and resource management is really satisfying, and I love the cute art style. It’s simple but offers enough depth to keep you engaged.
killed by bad draws at 202 pop. very fun I just wish I knew that tavern's discard was useful and not a downside of the card, would've stopped the bad draws from ever happening.
This "demo" version is actually more fun than the full Steam version, which is slightly irritating. Why are "streets" and "fences"? I wanted to throw some money at the developers, because I have derived a lot of joy from this, but I'd hoped the downloadable version would be castle+, not something else entirely.
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Current, still ongoing game 'Anti-Agonia' at Pop. 2022, 592 Gold, and 964 Cards, after over two days of gameplay. It will crash sooner or later (probably sooner). Ability for 'Zen-Laggism' is required when playing. Mosaic/composite map from myriad screenshots. :)
Super fun game! Spent a whole day on it then accidentally wiped my 350+ population town lol. RNG can really break your run early on if your pier doesn't give you island pieces, or if you get stuck with like five lumberyards when you don't have a single tree.
Wish there were clearer initial instructions about how lumberyards/quarries worked and stacked (e.g. you can't clear them without a tree nearby). I liked how creating enclosed ponds let you place piers freely without the extra gunk.
Oh, the pier pressure! Fun and addictive, but sometimes frustrating. It took me awhile to get past 20 population at first. The graphics are adorable and the music is relaxing. Definitely a game that's in my daily rotation of casual games.
I'm not sure what I'm doing wrong, but I can't get past 12-15 population. I always remain without useful cards. In the last run, I had a bunch of remove cards and lumberyards, bot no trees on the map. Maybe if there was a way to access more cards, that I have previously unlocked, the gameplay wouldn't feel so random for me. Or maybe I just suck at playing it :)) since there aren't explicit instructions anywhere :( But otherwise, this looks great, I like the concept and the visuals, and interactions are very satisfying.
I had the same problem at first. What I typically do is ensure there are enough islands for a 9-group of houses, a row of piers, and the hops and wheat fields. If I get a lot of islands with stones at first, I restart. You need big islands with trees at the start.
Start of this game is very RNG brutal, but you can get a decent start with rocks if you just use remove cards to them (generally not advisable to erase resources). Typical pattern for games by population goes like this: 10, 28, 16, 34, 12, 78, 18, 12, 134 (2 castle parts), 18, 18, 24, 64, 14, 104, 224 (with 3 castle parts and 4th in the deck), 16, 34...
Still, It feels almost mundane to finally get demo "completed" with 4th castle part. Usually that happens between 170-280 pop. When that has achieved, you need typically over 1000 population more to reach a situation where a deck size (and RNG factors related to the deck size) allow you to really transfer to 'a perpetual mode': i.e. to risk of losing to a bad hand diminishes, being smaller and smaller.
Key lesson: Try to arrange your map such way that you get a situation where you can always play all cards, regardless of what you may get on your hand, and continue to build your map such way that you ever-increase that buffer. Immediate optimization of a play of individual card isn't necessarily same as longer-term optimal. You try reduce the impact of RNG as small as possible. After some 1.5K pop. most important thing is to be ready to handle with intense lags: Let game do what it needs to do after every action without buffering game with more hasty actions. It gets very time consuming...
My current game. 'Millia' Population 1510, 213 gold, 884 cards in the deck, and all cards on hand playable (mills). I made this map using dozens of screenshots, copy-pasting, Microsoft Paint, and apparently too much time. The game is very, very laggy and last time I made it anywhere this far, my game ended to crash at pop. 1670-90, thus I wanted to make sure there is atleast something left that lasts if game crashes again. Let's see... :)
The same game still going on. Now population over 2K+, and deck of cards over 1K+. Hilariously long lags and very time consuming to play at the moment... I fear I'm addicted to this game. Thanks Neltile! :D
Ok. The game finally ended to system/browser freeze. I'm not entirely sad that happened as I just couldn't end playing, and nothing hinted in the game it would been near anytime soon. Final landmass of Millia is at least 50-60% larger than on the map above. I managed to take screenshot from the freezed game screen in the end. New personal record with some 900 more population. :)
Making offshore islands for the piers is so clever!
The option to zoom out would be really nice!! the islands get so big sometimes and i cant reach some of the tiles to place stuff
Happy to say I managed to beat it first try in about half an hour. Very close to getting trapped but I had a lucky fish shop that brought me back. Unfortunately playing on a work computer so I couldn't take a screenshot. I was very happy with my setup and this game in general.
Not bad for a first attempt I suppose!
very fun little game! great design and music too. however, some issues I had:
- playing on a laptop I don't have a middle mouse button to rotate.
- I now have a Mill that I can't place and idk why. (maybe rotating would work??)
- the text is tiny and the font in that colour is very hard to read. maybe at least add font size settings?
either im just bad at the game or the eary game is really RNG heavy and also in late game you just randomly die because you havent gotten a bakery or wheat in a while and your whole hand is Windmills
It seems very rng based at first but there is a strategy to win
you ruined my day
i hate you
Wow I played this for so long, which hardly ever happens on this website. So relaxing and deceptively tricky!
146 people, 0 money (which i thought was wheat after farms were giving it to me lol)
My Tiny Laglantis sank at:
Population about: 1670-1690 (or something like that)
Money about: 60-70
Deck size: 870-890 Cards
The Game was hellishly laggy toward the crash at the end, 5-10 seconds per card action. Some error messages appeared after the crash.
Nice game. :)
Im at 530 population-does anyone know how to save your progress on this game?????
The mix of strategy and resource management is really satisfying, and I love the cute art style. It’s simple but offers enough depth to keep you engaged.
Omg i did it.. tots didn't take me months lol, love how you cant even see half the kingdom

so sad it just ends here :(
This "demo" version is actually more fun than the full Steam version, which is slightly irritating. Why are "streets" and "fences"? I wanted to throw some money at the developers, because I have derived a lot of joy from this, but I'd hoped the downloadable version would be castle+, not something else entirely.
I DID IT HELL YEAH
the game is amazing i kept playing on the Browser till my game laged and crashed at this stage of the game