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There are nice and cozy vibes in this game!

Really enjoyed this. I wonder if it is a glitch that sometimes I draw a card after placing down and sometimes not or if it is a feature.

Perhaps I am missing something. :)

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This game is hard pressing for good decisions, and more than a dash of luck. But it's charming, fun to watch your island grow and a great time killer. Nice and relaxing. As a feedback note I will say there should be more ways to get rid of useless cards, and the pause between placing a card and being able to use another can be frustrating.

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Game is so fun and hard as it is fun! 

Maybe island's could have a small chance of having treasure in them so if the player is unlucky as I am, they can have a second chance to keep playing the game.

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Very addicting, simplistic enough to get into that both me and my girlfriend enjoyed your game. I got to the end of the demo and I still wanted to continue the game loop for longer.

The changes I would like to see would be:

- Piers add less island cards, as from what I can see I think people had issues with their decks (although it's how and when you use cards and personally I didn't find this a huge issue).

- Notes on what a collection of building unlocks as that feels like that could be confusing for players. 

- A way to mill/exhaust cards.


I hope you continue development :D

Thank you, we are still working on it, make sure to wishlish it on steam, we hope to finish it this year.

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Really fun game! I feel like it was hard to keep the deck size under control since there's not really a way to get rid of cards besides playing them and getting more cards (which I may or may not want).
A few QOL features that may improve this would be a deck view to see what you already have, a choice between X or Y for some cards (I didn't need nearly as many piers as I kept getting), or some way to destroy a card without playing it for a cost.

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it's so difficult, but really grippin

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Very addictive game! One major point of feedback: if you ever make it into a full game, make sure you fix the lag that appears to linearly increase with island size. Seems rather odd as there is no actual simulation aspect to this game, other than checking of adjacent tiles when placing a new tile.

So most of the game loop should just be drawing all tiles with their animation.

E.g. when placing a new part of the island, the lag is currently the worst. So that leads me to believe on every island tile placement all tiles are looped or something instead of just the 3x3 of tiles around each of the new island tiles.

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I loved this experience so much! and just the demo already felt like a full game so I'm super excited to see what the full version will look like!

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Very charming and fun, but a bit too luck based for my taste, i feel like im not really in control

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soooooo obsessed with this game. cant stop playin

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Such a great game! <3

Regarding 'OR' cards - think about allowing player to choose an option.

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Amazing game, 10/10. Took me a couple hours but eventually I got it. A little messy tho haha

And then I got this. I love how much you can do with this game <3


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I hate Quarrys 

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i have been absolutely obsessed with this game. I love that it requires strategy and it's still super fun every single rebuild. well done!

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population 600+  You cannot lose once you reach 200 population. I got bored and decided to use all the remaining cards (over 150 after completing the castle), so I started making mini islands for fun and stopped collecting new cards. i.e. put houses apart, etc. I was only collecting money. Finally cards ran out at population 600 and still got money lol. 

pro tip placing grain around the mill in circles is OP and will give you a lot of money. 

nice game, I wonder what they will add in the full version

(the screenshot is 4 merged into one, dont know how to zoom out)


You can lose after reaching 200 population, I reached 500, but I still ran out of coins.

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After a few attempts, I made it to the castle. Endgame was a bit of a slog, where I just had to play stuff until I find the castle parts.

There was still a little risk I cannot play anything due to low number of rocks & trees and high numbers of quarries and lumberyards in deck, but mostly randomly playing until the needed cards come up. I believe more discard effects in cards could help thin the deck.

Overall it was very entertaining experience. Well done!

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super fun game. I beat it, then 3 turns later lost because my hand was full of Quarrys, but I had loads of fun.
I was trying to make a really big lake but I ran out of removes

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I love how subtly challenging this game is to begin with. This is quite addicting!  

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finally beat the game! can't wait to see the full version

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I lost because my hand was full of mills, please lower the drop rate of mills, lol

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Quite neat. Wish you luck and satisfaction with further development :)

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i worked for like an hour or two on this and im very proud

Mills and Lumberyards are stackable.

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This was an awesome surprise, great job!

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A walkthrough - completing the castle

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Amazingly fun, great job!

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for those who are good at the game. Is there a order I should be placing things or does that not really matter?

Doesn't matter. Its similar to sandbox games.

Don't listen to the other guy, this is a deck-builder, the order absolutely matters.

What's the best order?

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Well, you need coins to continue drawing cards. You get coins almost exclusively from fields (hops/wheat).

To get a field, you need to play a wooden house, which gives you a chance of gaining a field or lumberyard. Only way to get a wooden house is by building lumberyard, which gives a chance of gaining a wooden house or pier. You can only build a lumberyard if you have trees, and you can only get trees, which you get from island card. The only way to get island cards is by playing piers, however, only some island cards have trees.

Therefore, the optimal order would be house -> lumberyard -> pior, because fields and island cards don't grant new cards, it doesn't matter when they are played.

Thank you very much, I will make sure to put it to good work

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