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A fun little game!  I've been dying because I run out of gold and have too many cards, I think I need a new strategy.

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Took me a minute to figure out but you have to keep your hand full as much as you can so you can get Hops and Wheat out for gold , use Remove cards to place Bakeries for maximum gold, use Fish Shops and Taverns well. 

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Fail to finish the castle. Have near 100 cards in my deck 😅

Great game though 👍

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Getting past the early game was so hard. Then I looked at grindsaw's completed kingdom and had a flash of inspiration and well see for yourself lol I don't think piers are supposed to be stacked like this LMFAO.

Fun little game and the serene music compliments the atmosphere of the game well! Great work!

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This game is the single most addicting game on this website! Once you get to that stage where you cant lose, its too hard to stop!

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Game is great! But idk if its intentional, but you could add a feature to remove cards you dont need in your hand, having cards (mills, quarries, lumberyards, taverns) that clutter up you hand when you dont really need them at late-game is the most annoying thing in the game for me so far, got like 3 mills and i had no crops ready so i couldnt get rid of them and they just sat there and wasted space in my hand until i got a tavern and zero useful cards in hand and got rid of em all, also it may be a bug but you can put a lot of piers in one single tiny lake square, just put them from the different sides, still enjoyed it, here's my completed tiny kingdom, cute :)
(+1)

I love your game!!!

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Tiny Kingdom Gameplay

(+4)

So I ended with over 750 People and never dropped my gold under 150 anymore... I thought I have a short look at your game... well that was at 10PM now its 3AM and I am in love with this Game. Its a very cozy, slighly challanging game, Wonderfoll made, Nice pixelart! Nice Mixture of tiles etc. it Works it has nice sound, I would set it on par with Dorfromantik but in Pixel.


This is a great game! 

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This is a great game! :)

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Love from Brasil, great game

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LOVE FROM TAIWAN

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great game

thought i had ran out of space but then i exited out of Fullscreen mode and i had an extra few tiles on the outside. Finished the demo with 410 pop but i think i could have gone higher if i continued

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you can move around using WASD or arrow keys

WOAH

if you think that's crazy I just hit 500 and no matter what I do I cant see the whole kingdom

the only end in sight is either lag or the looming zombie threat lol

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Fun game! Congrats.♥

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The most peaceful game I have ever played! Nice game! 

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We love the game. I(44M) only made it to a population of around 115, my son(11) completed the demo. 


It's very well done, congrats on the achievement.

(+2)

Hi!
Amazing game, unfortunately though I encountered a bug that ended multiple runs for me now. When I place a mill or a house and end up getting a new card, if I get 2 new cards from harvesting 2 fields or both maxing out a house bundle and reaching a new population treshold, the first one shows up fine, but the second one never shows up, making me unable to pick it and thus close this screen. WASD still works, I can look around the map, but there is nothing i can click including the menu screen.

Hey, thank you for the report. We just rolled out 0.4.10 with the fix.

(+1)

Somehow every time I get a mill, the game thinks it's a new discovery.  (This pushed its way past "annoying" and into "quirky and charming".)  A small issue with what's otherwise quite enjoyable.

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We just rolled out 0.4.10 with disabling forced discovery menu

(+3)

I love it! My only real complaint is that, every time I gain a Mill, the "found a new card" click-through screen pops up.  That's a bit irritating, I'd prefer for it to only happen the first time I get the Mill.

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We just rolled out 0.4.10 with disabling forced discovery menu

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W

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Does anyone know how to get to the sand-land area in the pictures?

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😊👍
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So much fun! Great game.

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The text in the game is too small to read.  This game hurts my eyes.

(+2)

Thank you, really enjoyed. 

My observations, seeing I guess this site is appreciative of feedback:

As others have said, pretty overly tough due to too much luck involved, esp at the start and esp with trees being so sparse and random etc. 

End up needing to put so many piers around to gain island that it ends up super cluttered with piers.

Maybe a zoom would be good.

Also a way to shuffle the cards and re-deal? Might make for a cool way to up chances once things start getting tight.

Great game, thanks

(+2)

There is a steep learning curve, and it can feel like RNG at first. I do also think you can get bum luck early on and lose within 20 turns with no chance.


BUT, part of the fun is realizing you actually have way more influence over your deck than it feels like at first. Here are some strategies that can get around the issues you mentioned [Spoilers]:

1. You can use a small number of island pieces to built a jetty (a line of blocks going in one direction). Then you can put all of your piers off to the side of your real island, so they don't clutter your coastline.

2. The location and placement of your wooden houses and lumber yards can significantly increase or decrease the number of cards they produce. If you want to reduce the number of lumberyards (and fields unfortunately), place your houses in a checkerboard pattern (they produce no new cards).  If you want to maximize production, put them in a square pattern.

For lumberyards, you can maximize production by placing your trees in a checkerboard and placing lumberyards *not on top of each other* so that two yards can use the same tree. 

If you want to minimize lumberyard production, you can just place them next to one tree at a time.

Finally, late game, using taverns and markets effectively gives you fine-tuned control over your deck.

3. This might be an exploit: if you place 10 houses together (getting a mill), then place one house next to the group, you can then use "remove" on two of the group houses. If placed properly, you can combine your new house with the remaining group. This both maximizes lumber/field production (because the final house played is in the center of four houses) and gets you a new mill with only two new houses placed! Same goes for stone houses.

(+2)

I beat the game and decided to keep going. Really enjoyed it. The map seems infinite. It would be cool if I could click and drag to access more of the map. I could have kept going, but I ran out of room.

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hey, impressive kingdom. what do you mean by click and drag to access more of the map? you can use WASD to move the camera or middle mouse button to pan the camera.

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Oh my god! I missed that. I could have kept building! :

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Got until 70. I love this game:)

(+2)

We all get this when hit play:
WebGL.framework.js.br:10  MethodAccessException: Attempt to access method 'Neltile.Infrastructure.ISceneTransition.FadeIn' on type '' failed.

these changes are rolled back, and we fixing it for 0.4.8 right now

(+1)

Hey, the issue is fixed

(+8)

after i hit play there is just a black screen :(

(+2)

me too

(+1)

Same here

yea true it just a black screen

same :(

I had to hit the Play button twice too.

we released 0.4.9 with fix for all platforms

(+1)

Fun game, but I was either very unlucky or I uncovered a bug. I picked up the 4th castle piece before finding the 3rd in my deck, and in the end I never got the 4th piece. (population 356, pulled at least 150 cards after placing the 3rd castle piece). I finally lost by filling my hand with quarries when the island didn’t have any stone, which was a bit of a disappointing end.

Regardless, really good work!

You need to use more taverns (multiplied with market if necessary) to grind through your deck if you want a guaranteed win. It also helps to manage your deck aggressively early on, which is kindof hard.  I just managed a complete game where my deck never exceeded 50, so getting the castle pieces was easy in the end.

(+1)

I LOVE IT

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Loved it! I think the things that are already here are really solid and fun, here are some minor feedback points.

  • It takes a long time to get to 50 population, so when I lost very close at 48 pop it felt a bit bad.
  • It's easy for the gold to run out while I'm focussed on placement of tiles. Maybe different sounds depending on how close you are to losing might help (for instance, almost no gold left, or almost no space left)
  • Some seemingly minor choices can have a big impact on your card availability, which can be a pitfall but for me was a fun balance to figure out. For instance, placing lumber camp next to 3 trees all the time might overwhelm your deck with houses!

These are just my takeaways. Overall my experience was really good and I enjoyed the game a lot. Good luck with further development of the full version, keep it up!

PS: I see on Steam that you have controller support planned. Playing this with controller on the couch would make for a perfect relaxing afternoon ^^

(+1)

ah, I like it. I'll probably come back to play it again. It is challenging just enough to interest me. This game will take a few tries before you get to strategize more, since your luck can be bad, but maybe that's exactly the thing that hooks you in. Loved it.

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Really cool game I made something quite similar would love to know what you think. the expanding the island bigger and bigger fun love the retro art style https://gdogames.itch.io/taxingtiles

(+3)

I rather enjoyed playing this game. Some others commented on it being too luck based, while I agree with this sentiment early game I felt that mid to late game was more heavily dependent on my strategy. Perhaps a standard set of island tiles in your initial deck would negate or balance early game bad luck, there were times when my starting deck had lands that had way too many rocks and not enough trees leading to unproductive lumberyards and no room for piers.

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i beat the game with only this much bs, 120 total deck, and basically was never in danger of running out of gold

damn. I yearn to be like you. I ran out of gold at 76 people

Wow, I've never had an island look so good, and I never thought of pier ponds!

My islands end up being a very basic wood-house block, stone-house block, one mill, and a huge line of islands going in one direction covered in piers.  Ugly as hell.

(+3)

Really enjoyable mini-city builder, with cute little pixel graphics! I only got to 122 population but can definitely see the ‘end goal’ of building a castle.


Looking at some of the other comments I think the game would greatly benefit from a “one more turn” option that would allow you to get 5 more coins and 5 more cards in the deck as a form of ‘relaxed’ mode, but overall definitely recommend!

(-4)

This game is stupid. It's based far too much on chance that the dev controls. It's like the stupid frustration of this game is a way of getting people to play over and over and over, to get more repetitive data for the developer. It doesn't seem that there's anything I could do differently that would get me further in the game, so it sucks and I suck for playing a game that is just a drawn-out version of a loser loot box that I have to piece together like an over-pixelated, childish puzzle. I'm now ready to rate this game.

Sorry to hear you didn’t enjoy the game. We totally get that it can be frustrating, especially since this is just a demo and not the full version. The content might feel limited right now, and it might seem like there’s a lot of chance involved.

We’re still working hard on the full game, adding more content and tweaking things to make it better. Your feedback is super helpful, and we really appreciate you sharing your thoughts. If you have any specific ideas on what you’d like to see improved, let us know!

(+1)

If you're willing to give it a second chance, there actually is a way to control the chance from the player side.  One of my comments above lays out the strategy, but it's more fun to figure it out yourself.

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I looked at your strategies but it's just not worth the effort at this point. I think you neglected to say that what you put in the deck by what you play might also influence the outcome. If every time I get a pier, I play it, I put a lot of islands in the deck, which I'm likely to get as I spend money on cards but which won't make me money, so I should hesitate to play piers if I want something that will make money. I played this game again a few days ago and got a lot further, at least to population 70. But I can just bring a YouTube video up and see others finish the game. It doesn't seem like a big deal to me. If I have to be careful how I stack the deck just so I can piece together a rudimentary village, it's no fun. I also took the time to play Micropolis or SimCity classic and realized I'm so over it. I don't care about building a city of large population using the same old strategies. I just don't care anymore. And I think the devs of this game may have overlooked the pleasure that can be gained from playing that is countered by thinking about elements that are at least somewhat out of their control. After putting so much thought and care into how I play, running out of money or cards and getting a game over sucks. Hell, by the time you've played more than a few times, failing for unsatisfying reasons, finishing this game sucks. It's not rewarding enough if you've spent all the time and effort. At least with SimCity classic, as you learned the game, you got better results and it wasn't limited to some deck AND there was no game over to stop you from continuing to try where you were. You didn't have to start over if you didn't want to but you could if you wanted to start fresh.

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i'm gunna cry, SO CLOSE 😖😖

(+2)

*salutes in respect for your loss..*

(+1)

IT HAPPENED AGAIN. LORD HELP ME 

(+2)

*💀*

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Jeez that's harsh. Kudos on the 98 though, I only never got to 50 so far 

(+1)

The mills are the only piece that stacks.  That means you can build 3-4 fields next to a single mill, and keep placing new mills on top of the first one. This makes your fields way more productive, and gets you way more taverns.

Also, your piers seem to be choking your island. There are a couple ways to prevent that.  I posted one here, and another poster found a different way.

(+4)

I feel like it's a little too luck-based for my liking. If you end up with barely any trees there's nowhere to put lumberyards. For example. Cute, though.

Yes, I agree. I just played three or four games that all seemed to end too soon, though I thought I was playing the best way possible. At one point I think I had three or four lumberyards but no trees by which to place them.

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